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-   -   Scenario design and CD version of game (http://forum.shrapnelgames.com/showthread.php?t=51308)

jp10 August 6th, 2016 12:30 AM

Scenario design and CD version of game
 
It one is designing a scenario with the Cd version of the game, is there any feature that should not be used to ensure use by all WINSP users?

scorpio_rocks August 6th, 2016 01:52 AM

Re: Scenario design and CD version of game
 
Georgia OoB and NLOS missiles

shahadi August 6th, 2016 09:54 AM

Re: Scenario design and CD version of game
 
Quote:

Originally Posted by jp10 (Post 834907)
It one is designing a scenario with the Cd version of the game, is there any feature that should not be used to ensure use by all WINSP users?

Not sure exactly. I design with CD in mind taking advantage of the CD extended features. I believe the scenario will be compatible to non CD users, although the non CD user may loose certain features that really enhance gameplay. Such as opfire filtering.

For a list of CD only features please check the game guide section: CD - Extended Features.

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Mobhack August 6th, 2016 11:12 AM

Re: Scenario design and CD version of game
 
Non CD players can use the opfire filter pre-determined by the designer, but their only option is to abandon it (forget which key) rather than adjust it. After ditching it, then they would use the normal Y key functionality.

Timed objective scenarios may be playable by a free game user, I think.

A scenario with a planned programmed fire bombardment also should work as well.

I think a singleton scenario with Georgia should work if a fee demo game user was to play it. It's purchasing that would not work - so a user campaign using Georgia as core would only be of use to a full game owner.

(As this is scenario related, moving thread to the correct sub-forum)

Andy


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