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British Army and active armour protection
The British Army is looking at assorted active armour protection systems including passive and active systems.
First up is the German MUSS system where sensors detect a threat and activate pyrotechnic or electronic countermeasures. MUSS is popular because it does not add much in weight terms. Sources are suggesting 2018 as a date that the system may be fitted to Challenger II MBT's, with other armoured vehicles following... https://www.gov.uk/government/news/a...r-armed-forces https://en.wikipedia.org/wiki/MUSS_(countermeasure) |
Re: British Army and active armour protection
Just curious......how do you think that differs from what we already have in the game unit 28? VIRSS and CIWS are just convenient , short general descriptions for 1/ a system that occludes the target vehicle and 2/ one that actively disables incoming missiles( in the code it's called ARENA but CIWS fits better as four letters..... MUSS is 1/ and that's what we already have
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Re: British Army and active armour protection
Don't know so much about the game mechanics, but in reality, it is the automatic detection of a ATGM, or a laser painting the vehicle, and near instant automatic counter measures that are the real change.
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Else, the ruse would be to paint the tank, not launch, let it deploy counter measures until they are expended, then paint and launch. ===== |
Re: British Army and active armour protection
I've always thought the countermeasures systems were more effective on the drawing board (and in WinSPMBT) then they would be in real life in a mid to large scale battle. Sure when you're using only a few tanks they can probably spot incoming ATGMs fairly frequently. But try something like the Yom Kippur War where you have dozens of launchers firing at a massed armor assault I seriously doubt the countermeasures will be as effective. "Is that missile aimed at me?"
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Oh my goodness, I got the Flamingos, "I only have eyes for you" playing in the other room. BYE! ===== |
Re: British Army and active armour protection
You pretty much have to "waste shots" until the countermeasures run out ;)
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It is better to let the VIRSS smoke clear then fire again in the third successive turn (I believe it is two turns for the smoke to clear). To do otherwise is wasting shots. ===== |
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