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-   -   Question: Victory Hexes (http://forum.shrapnelgames.com/showthread.php?t=51352)

IronDuke99 September 10th, 2016 04:24 PM

Victory Hexes
 
This is a question for the gentlemen who run the game.

Is it possible to raise the possible value of Victory hexes above 250 to say 500?

I think the game, does not always put enough value on taking terrain features and objectives, especially in larger scenarios.

Mobhack September 10th, 2016 09:20 PM

Re: Victory Hexes
 
Each V-hex is assigned a byte. A byte is 0-255 if an unsigned value. Any change would be a complete redesign of the game, practically speaking.

In any case, terrain features aren't worth losing too many men over. The main way to win in this game is to kill more enemy than you lose. Any V-hex points on top of that is just a bonus.

KAreil September 12th, 2016 05:38 AM

Re: Victory Hexes
 
If I remember correctly you can stack victory hexes on top of each other to increase the value of one hex.

IronDuke99 September 12th, 2016 06:13 AM

Re: Victory Hexes
 
Quote:

Originally Posted by Mobhack (Post 835426)
Each V-hex is assigned a byte. A byte is 0-255 if an unsigned value. Any change would be a complete redesign of the game, practically speaking.

In any case, terrain features aren't worth losing too many men over. The main way to win in this game is to kill more enemy than you lose. Any V-hex points on top of that is just a bonus.

Thanks for the answer. What about increasing the number of victory hexes available?

Mobhack September 12th, 2016 10:44 AM

Re: Victory Hexes
 
That would be yet another complete fundamental change to all existing game data, Scenarios, save games etc and ongoing games and campaigns, and all user campaigns now alles kaput, requiring a massive data massage exercise. So effectively a new game.

And you may as well then just change the variable to a byte (your original query) as simpler than than having to figure out what knock-on effects your new maximum number would now make to AI pathing, random V-hex placement etc


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