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Visibility Scenario #336
In scenario #336, Forcing the Elbe, visibility is listed as 15. Yet Belgian units (Strikers and Scorpions) without thermals are hitting my guys beyond that range with ATGMs. Is the visibility figure wrong or am I missing something? Thanks.
Edit: This issue has already been covered in the game manual (see Unit Info Screen and Encyclopedia Screen) along with a relatively recent thread: http://forum.shrapnelgames.com/showthread.php?t=51274 Sorry for the oversight :o. |
Re: Visibility Scenario #336
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Thermals have visibility ratings of 40 or greater enables the unit to see through smoke, etc. You may refer to the game guide checking visibility and vision keywords for additional discussion. I noticed Victory Flags 9 through 20 are unassigned in the gray hex border area of the map. ===== |
Re: Visibility Scenario #336
Right you are shahadi. Thanks. Should've known that, silly me :doh:.
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Re: Visibility Scenario #336
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That said if this scenario IS played against the AI It would probably play better with the computer playing as the defender, otherwise it's a bit of a turkey shoot Don |
Re: Visibility Scenario #336
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Re: Visibility Scenario #336
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Re: Visibility Scenario #336
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You really want to consult with the game guide. To play this scenario against AI, I would want those gray neutral hexes on map with Belgium control. ===== |
Re: Visibility Scenario #336
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However while most AI units were destroyed, retreating or routed, the AO and a few others were still hale and hearty so according to the game guide ("The game will end early if one side is thoroughly routed, or completely destroyed, and [my emphasis] the other side has gained all the victory hexes") it should've continued, right? Unless that "and" should be an "or." |
Re: Visibility Scenario #336
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The neutral gray hex contains 3,000 points. Again, check the total score in the battle report, you maybe able to tell if the Belgium side got the 3k points. ===== |
Re: Visibility Scenario #336
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If no unit in good order is contesting a victory hex then the game can end early. Assume they just tried to evade & escape the battle is lost & hence over. Lets assume you started with 60 units. The otherside takes or had control of all the objectives. You now have say 5 units in good order the rest are destroyed or routed. Your way past the point of being an efective fighting force outcome is obvious so the game calls it a day, force moral was lost ages ago if any of your remaining units got in a fight they would soon be running anyway. |
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