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Campaign Help
Building scenario where player does not deploy his or her force
While studying campaigns I noticed that each campaign requires the player to deploy his force. In my scenario the player does not deploy his force, but is deployed by my scenario design. How can I accomplish this? Looking at 1st Cav LZ X-Ray, although the player's force is deployed, it appears the force is composed of support units with only the A0 requiring a deployment. How can I replicate building a scenario loading it into the campaign editor such that the player does not deploy the force? ===== |
Re: Campaign Help
In a campaign scenario (a scenario scenario has all the troops deployed by the designer of course, and no "support") the user will deploy his core forces always. Same applies to any support he buys with his build/buy points. Only support forces bought as part of the scenario by the designer can be pre-placed as "fixed supports".
The example you gave has no core troops, bar the obligatory A0. Rest will be pre-placed "fixed" supports. There is no way to have the core troops pre-deployed. And bar scenario one, there would in any case be no way of knowing what core the player would have in any case - he might sell the fixed core off (if you built it that way) and do a complete reorganisation. |
Re: Campaign Help
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Re: Campaign Help
Launch the game guide then do a search on "aux" and you will soon know what hot key applies, and other stuff, for auxiliary troops.
Don't just search on "auxiliary" since we use the term aux as often as not. |
Re: Campaign Help
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