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Formations in the OBAT which are usable by AI?
Is there a way to determine which formations in the OBAT AI can use and which are strictly for the player?
Is it possible to 'teach' AI to use new formations? |
Re: Formations in the OBAT which are usable by AI?
The AI uses different formation for each nation and over different time spans.....some OOB's have only a half dozen time changes where different formations may be used and some other have dozens of time changes where formations change so no....you cannot 'teach' AI to use new formations...it's all predetermined
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Re: Formations in the OBAT which are usable by AI?
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I guess that the most of them are 'original' formations from the Vanilla Steel Panthers but maybe some were added when the game was rebuilt to WinSPMBT? |
Re: Formations in the OBAT which are usable by AI?
The AI uses the Picklist files to choose it's force.
These files are which formation numbers the AI uses - understanding the actual process and the files themselves is however (apart from a few clues spread around these forums) a black art... |
Re: Formations in the OBAT which are usable by AI?
For both games (WW2 & MBT) the pick list hints are in:
<YourDrive>:\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Data\Picklists Reade the info and see the dat files. |
Re: Formations in the OBAT which are usable by AI?
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ONLY MBT uses external picklist so there is no \Game Data\Picklists in winSPWW2 and yes they are in that file in MBT but unless you are psychic you won't understand what you are seeing if you do open one up without the master file..... and the master files are not released because we don't want people poking around with the picklists |
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Re: Formations in the OBAT which are usable by AI?
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It's best to assume ALL formations currently existing in an OOB are in use. Don't mess with them. There is no "easy" (or even "not easy", it's a pain in the ***) way to get the AI to use new formations. Now ... if you want to create now, alternate, formations in currently blank formations, have at it. Such formations will be player ONLY and invisible to the AI. |
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