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Are negative VP costs possible?
I have seen a few scenarios where the human player is told not to shoot at civilian units but does not seem to suffer a penalty for doing so.
Is there a way to assign a negative VP cost to these units? This would penalize the player for destroying them and would make it a challenge to drive them away without destroying them. |
Re: Are negative VP costs possible?
The short answer is no
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Re: Are negative VP costs possible?
They are normally on your side cannot remember one when they are not. They take damage you lose points and you cannot target them directly
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Re: Are negative VP costs possible?
I have a scenario where I used reverse Polish logic because I wanted civilian casualties to count against the player.
What I did was use the editor to make all the enemy combat units zero cost/value and increase the cost/value of civilian units. Also I used only a single victory hex (so the AI knows where to go) with a zero value. Then made it clear as I could in the scenario notes you "won" this battle by losing (i.e. having the lowest possible score). I can't say as it work "well" ... but it works. |
Re: Are negative VP costs possible?
I suppose it might be possible for one side to score negative - in that case the other gets a decisive most likely. One side may give away artillery overspend.
Though I am thinking of n ot charging overspend if it is a scenario (not a campaign though, as the user gets to buy troops in a campaign and we dont want him overdoing the srty there). |
Re: Are negative VP costs possible?
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Makes it difficult to do some scenarios, US in Vietnam for instance, or a Soviet style assault. |
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