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-   -   Question on Ministers? (http://forum.shrapnelgames.com/showthread.php?t=5218)

Gandalph March 8th, 2002 04:36 AM

Question on Ministers?
 
What files does the game use when Individual and/or Global Ministers are turned on? I would liketo tweak them a bit.

Phoenix-D March 8th, 2002 04:56 AM

Re: Question on Ministers?
 
Depends. If you selected "AI from race" in your setup screen, it will use the AI in /pictures/(racename). If that doesn't exist, or you selected the other option, it will use the generic AI files from the AI folder.

Phoenix-D

Gandalph March 8th, 2002 04:59 AM

Re: Question on Ministers?
 
Generic as in Default_ etc.?

Phoenix-D March 8th, 2002 05:08 AM

Re: Question on Ministers?
 
Right.

Phoenix-D

Gandalph March 8th, 2002 05:15 AM

Re: Question on Ministers?
 
OK - Next question is how to get AI to build WP's, Sat's and other defensive units, but not ships. Also WTF is AI State?

capnq March 8th, 2002 07:12 PM

Re: Question on Ministers?
 
AI State is sort of an overall situation stategy; for example, at the beginning of the game, the AI state will be Exploration.

How the AI State changes is hardcoded, and there isn't currently a way to find out what the current state is; you just have to guess from what the AI is building and researching.

QuarianRex March 8th, 2002 09:06 PM

Re: Question on Ministers?
 
Hey, does anyone know how to make the AI analyze captured ships? Are there values that dictate how often they do this? Is it even possible?

Taera March 8th, 2002 10:03 PM

Re: Question on Ministers?
 
Doubt it.

Mephisto March 10th, 2002 12:07 AM

Re: Question on Ministers?
 
Most of the time the Ai state is "defense, short term". The AI will not analyse ships. As odd as it sounds that is good. If the AI would analyse ships, it would mix up the intended research path and you could end up with dreadnoughts in turn 40 with anti-proton-beams level 1 up to turn 200 where the Ai will eventually research the next level of anti-proton-beams.

[ 10 March 2002: Message edited by: [K126]Mephisto ]</p>

QuarianRex March 11th, 2002 04:58 AM

Re: Question on Ministers?
 
Interesting. That does foul up my plan for a Borg mod. Guess I'll just have to have two different Versions, an accurate one for players and a more spoonfed one for the AI.


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