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Units Taking Cover II
Since taking cover expends 2 MP, can the attempt to take cover unmask a unit that really wasn't seen to begin with.
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Re: Units Taking Cover II
No - why the heck should it?
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Re: Units Taking Cover II
I believe the thinking is the expenditure of 2MP to 'Take Cover' will trigger other actions that are usually triggered by MP expenditure such as opportunity fire and being spotted.
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Re: Units Taking Cover II
It is hexes moved, turns, dismounting or firing that attracts opportunity fires.
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Re: Units Taking Cover II
Great, thanks.
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