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Stupid question about infantry
How does the infantry calculate damage ?
Does it matter how many men there are on the squad. For example, is a 10 man squad with one rifle weapon slot less effective than 2 man squad with two rifle slots ? |
Re: Stupid question about infantry
A class 1 weapon in slot 1 IS dependant on number of men in the squad - other weapon classes and other slots are not.
a 10 man squad firing a rifle (class 1) from slot 1 will be far more effective than the same squad firing the same weapon from slot 2. From the GG: Quote:
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Re: Stupid question about infantry
Thanks for clarifying this. That certainly makes sense.
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Re: Stupid question about infantry
So this only works with rifles and such? Say I would put a machinegun in slot 1, there wouldnt be ten machineguns firing?
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Re: Stupid question about infantry
Quote:
Yes ONLY Class 1 Weapons and ONLY slot 1 |
Re: Stupid question about infantry
Machinegun are NOT weapon class 1 weapons so NO they would not use the number of men in the unit multiplier.
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Re: Stupid question about infantry
And big platoons such as Polish ones with 19men tear chunks when their shots hit.
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Re: Stupid question about infantry
Not a stupid question. I've wondered this as well. Too bad that other weapon slots/classes can't be given a man multiplier. This was one of the major improvements Grigsby made in his third release I believe while WinSP is based on the second version.
Oh and Hello, long time player first time poster. |
Re: Stupid question about infantry
If he did ( which I have not found any evidence of....we have SP3's code as well ) why would you want a man multiplier applied to a units AT weapon or LMG.... or a flamethrower ?.... you would not which is why it's only applied to class 1 weapon in weapon slot 1
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Re: Stupid question about infantry
iirc All unit weapons in SP3 had an element multiplier because it was platoon based. I wouldn't use a straight multiplier if I had my way. It would be the sum total of all rolls and therefore more variable. That way all unit to unit weapon strikes could be displayed at once as well to speed play. Frankly, Kampfgruppe calculations were exponentially better than Steel Panthers.
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