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ATGM's firing at below minimum range.
Is anybody else having this issue?
Especially noticeable with ATGMs with a long minimum range like cobras. They do only get a 1% hit chance but they now take the shot instead of holding fire. |
Re: ATGM's firing at below minimum range.
They definitely should not be doing this.
Presumably AI held weapons? Opfire or regular fire? |
Re: ATGM's firing at below minimum range.
I've seen this recently too. In my case:
AI weapon - Malutkas Op fire when I almost ran over the hidden ATGM team. The 1% hit chance sounds familiar, a very low percentage like that. It was a long campaign scenario, 1970s (if that matters). I don't see it a lot, probably more of an Op fire situation when I end up on top of or very near the ATGM team. Steves308 |
Re: ATGM's firing at below minimum range.
Certainly under opfire but I think regular fire to
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Re: ATGM's firing at below minimum range.
If anyone can provide us with a save that will show it happening on replay that would be helpful.
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Re: ATGM's firing at below minimum range.
Oh - if these were Sagger teams, then those usually have a RPG-7 to cover the 0-500m dead zone. Maybe you were seeing an RPG shot?.
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Re: ATGM's firing at below minimum range.
Bug confirmed - AI v AI game, all tanks start within 500m of saggers, saggers fired at 1% to hit.
Something to put on the to-fix list. |
Re: ATGM's firing at below minimum range.
Quote:
Maybe has something to do with the RPG that's typically part of Sagger teams (i.e. a 2nd AT class weapon)? Don't recall ever seeing it in TOW/Dragon/Javelin teams. |
Re: ATGM's firing at below minimum range.
I don't think it was the RPG, as that weapon usually followed the ATGM and got my tank ;^)
But Suhiir has a point, I don't think I've seen it with an ATGM team that doesn't have a backup type of anti-tank weapon. Steves308 |
Re: ATGM's firing at below minimum range.
I just tried that test with Italian cobras, which have no RPG. The AI fired one at about 350 yards by itself, but the rest stayed silent until the tanks moved , when the cobras started to fire within minimum range as big bottle rockets.
So the RPG is a factor in AI firing in regular fire, but the things do fire in opfire as well. I also started manually, and the game fired the cobras manually at tanks within 500m as well. So - something has gone squiffy with the minimum range code (if it ever worked - I cant think of any time I have tried firing ATGM within knife range in the last 20 years, myself!). I suppose it could be rationalised as "fire what you have and pray for a Hail Mary" since in one test a 1% sagger made the hit when fired as a bottle rocket. But the programmer in me wants to find out why it is firing out of parameters and fix that as a bug. |
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