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Ammo carriers
Is there something that explains the difference between what each type of ammo carrier provides in support?
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Re: Ammo carriers
Yes it's in the Game guide----- search "ammo carrier"
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Re: Ammo carriers
Thanks
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Re: Ammo carriers
Read it not sure I understand it.
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Re: Ammo carriers
Basically there are 3 "levels" of ammo resupply.
Crates ( "Container" in MBT, "Canister" in WW2 ) Pretty much small arms only, lowest resupply rate (pretty much in same hex) Vehicles/boats Can resupply anything, moderate resupply rate (best if in same hex as unit, can resupply in adjacent hexes at a slower rate) Dumps Can resupply anything, best resupply rate (best if in same hex as unit, can resupply in adjacent hexes at a slower rate) Aircraft and off-map artillery cannot be resupplied. Helos need to land to resupply. That help? DRG EDIT--- ( Container"/ "Cannister clarification ) |
Re: Ammo carriers
Curious how MUCH resupply there is. does it run out?
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Re: Ammo carriers
Quote:
The AI cannot use them, so they are a little bit of a "cheat" - hence why they are charged to your artillery for overload. And one point missed - Supply dumps/bunkers supply to 2 (might be 3?) hexes. Unlike the original game, ammo units only supply one unit per turn, so there is no value in clustering round them like flies round the brown stuff - worked in SP1/2/3, not now. |
Re: Ammo carriers
Ya I read about the one unit per. Ammo Dump can supply out to 2 hexes.
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Re: Ammo carriers
If you use ammo resupply, especially "ordnance movers" and are playing against the AI, be careful. The AI WILL prioritize attacks against your ammo resupply units under most battlefield conditions. I only play against the AI and I've this happen countless times in the game. It will normally cause "collateral damage" in the same hex and or adjacent one against "soft targets" especially infantry.
For the rest your on your own, "watch your six", "terrain mask your units" while maneuvering and also maintain good LOS throughout. Regards, Pat :capt: |
Re: Ammo carriers
If the AI sees an ammo carrier, it is a high value target for artillery strikes.
Those players who park arty by a dedicated ammo unit while firing (without relocating) will soon find they explode (bunkers less so, but are very expensive. "Soft" ammo units go boom rather easily!). |
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