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Help
I've just dl the SEIV gold demo and trying to figure out how to do remote mining. I designed a ship with cargo storage and one of those remote miner thing on it and sent it to a planet but there is no button i can press to tell it to start mining. Help!
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Re: Help
Unless someone responds sooner, I'll build one in my current game and see what's up. Don't normally use them myself.
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Re: Help
THERE IS NO BUTTON THAT COMMENCES THE MINING.
And you don't need cargo storages either. All you need is a Remote mining component in your ship, and send it to the nearest uncolonized planet or asteroids and then you are done. it starts automatically. To tell that it is mining, there will be a little symbol that looks like a mining cart filled with bluestuff on your ship status window. Funny how life's solutions are right under your nose eh? |
Re: Help
Hehe, ya beat me to it TerranC http://forum.shrapnelgames.com/images/icons/icon12.gif . Yeah, just highlight the ship that has the robo-miner in it and you'll see a little mining cart which shows that it is mining. You have to first place it in/next to an asteroid field...
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Ah ic...thanks for the replies!
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Also, the Empire Status screen (F11) has a line showing the total resources being mined each turn.
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While this may not be the proper thread to start discussing how effective remote mining is i just wanted to warn aznparty of the dangers of remote mining.
To start with it can be incredibly useful if you have advanced components/large ships or sats so taht the maintenance costs don't negate anything you make form the mining. Also If you multiple planets/moons in one sector you can make 450%+ in money. However, it can be very detrimental if you want to colonized the planet at any point or convert the asteroid field into a planet at higher tech levels. And it is often better to use your shipyards and mental energy to build combat ships and colonizers than runnign around managing resources. One thing i haven't ever thought about is the use of a starbase (or the largest base size in a mod) to mine a large multi-planet sector. Each of hte planets woudl be colonized and would have value enhancers to the moon (no pun intended, use wazoo instead) so that you could have max mining without a value decrease. This might be hardcoded as soemthing that doesn't work and even then unless these planets are really small it woudl be better to build facilites than waste time trying to put starbases and the like However, it could be an idea for a mod, no planet based miners so everything must be done with remote miners and the value improve tree woudl extend to level 10 or so so that you could have these type of bases (woudl be super large and woudl require that 60+% be miner components). It woudl be a whole thing. email me at speedyhair@pacbell.net if you have thoughts or start a new thread. Sorry for my OT ramblings. Peace |
Re: Help
- You cannot remote mine colonized worlds.
- By default, remote miners reduce the value of the worlds being mined by 1% per turn. It is possible to colonize, build a value improvement plant, wait a few years, then abandon and remote mine, but you'll be doing a lot of work and wait a very long time for not much return. Heavily modded, you could get a situation where you remote mine for a decade, colonize and value improve +100% for a year, then abandon and remote mine again. |
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I hadn't thought of that, woah im dumb, i knew that. thanks otherwise i would have wasted a ton of time doing nothing.
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remember to ck your miners every so often, as the resources go down and after awhile your maintenance costs more then what you current receive from that unit mining, then its time to move to new location.
just some ideas mac |
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