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[WIP] Campaign - Breakout!
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Hello,
to celebrate the return of the amazing Venhola tool, I made a new campaign! This is a sweet and short one, featuring a disorganized enemy and mechanized American forces (a company from CCA, 2nd Armored Division). There are 4 battles + an intro scenario. As always, I would appreciate any feedback. Last time we caught several bugs in the Russian campaign that way! Quote:
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Re: [WIP] Campaign - Breakout!
1 Attachment(s)
Is the Sherman Rhino (Found in misc) a mod for this campaign? I can't find it in the encyclopedia.
Screenshot attached. |
Re: [WIP] Campaign - Breakout!
Can't see the screenshot, but the campaign uses no third party mods.
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Re: [WIP] Campaign - Breakout!
Unit 818 in the USA OOB.
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Re: [WIP] Campaign - Breakout!
2 Attachment(s)
Quote:
Quote:
http://forum.shrapnelgames.com/attac...1&d=1606731347 http://forum.shrapnelgames.com/attac...1&d=1606731432 |
Re: [WIP] Campaign - Breakout!
Interesting, I might add one or two of them in a later revision then. I already edited the force to use many different Sherman models.
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Re: [WIP] Campaign - Breakout!
Quote:
It says it has no effects on hedgerows in the game but is it itself less likely to get stuck in one? |
Re: [WIP] Campaign - Breakout!
It will have the same chance in a Hedgerow as any other tank. It was added for scenario designers to use for a variety
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Re: [WIP] Campaign - Breakout!
Finished last night.
You need to be very careful not to lose tanks due to the limited replacements. I managed to lose only 1. Standard routine was: 1. Infantry moves forward and gets shot at until they spot the shooter(s) 2A. Infantry pops smoke, pulls back, and calls in massed arty on targets. or 2B. Infantry engages target(s) to ensure there are no AT guns and then brings up the tanks for massed fire at the target(s). 3. Lather, rinse, repeat. I would suggest adding a few AA guns to the scenarios that don't already have them. The P-47s were not very good at taking out tanks but a few more AA guns would add a challenge. In the last scenario the deployment instructions are a bit confusing. One says "Deploy below this line" but there is one a few rows higher that says "Deploy behind this line". These instructions seem to conflict. You could also reduce the player's force by 4-5 tanks since I often had several that didn't get to fire a shot in the scenario. Thanks for making this. |
Re: [WIP] Campaign - Breakout!
Thanks for the feedback! Regarding that line, I did that because I thought that "behind" was a bit more accurate because the line becomes vertical further up. But if it is confusing, I will change to "below" for both.
If you lost only one tank, I assume you got a decisive victory? :D |
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