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Trudge for Turda: SPWW2 Operational Campaign Invitation
TRUDGE FOR TURDA The battle for southern transilvania September 1944 SPWW2 operational campaign 1:1 scale Dedicated to the heroes of this forgotten front Original invitation happened to have pictures. It seems however that Shrapnel Forums fail to properly support it, so we are staying with text :P BACKGROUND IMAGE 1 BACKGROUND IMAGE 2 Quote:
GENERAL NOTES ON THE CAMPAIGN (DETAILED RULES SHALL FOLLOW): - TfT or Trudge for Turda, is a SPWW2 campaign that brings the OPERATIONAL aspect of war into Steel Panthers by providing players the tools to plan and execute their moves on operational map. Engagements between the opposing forces are played in Steel Panthers, thus both sides happen to have (smaller or greater) influence of what forces shall take part in the upcoming battle - The game is run by a Game Master – this will be me, who shall judge the player’s decisions and take care of the map and probable outcomes. Note that I totally want to play my own child, though I will be 9similarny to my earlier campaign) play as line player and I will not participate nor suggest anything to the main planners - Campaign can theoretically fill any amount of players, but the numer of battles per in-game day is limited to the outcomes of operational map - This campaign is expected to fare better with 5vs5 players. The less the player amount, the slower it will progress, obviously the opposite will speed things up - Battle size depends on player decisions. However, given the fact this campaign is 1:1 in scale, most battles are expected to be regimental/brigade sized, what makes them quite big by SPWW2 standards. Several rules are however implemented to slightly help up with the might of this game. These rules – if combined with opponent’s fair play – should not turn this campaign weary - ORBATs provided for this campaign include more than a dozen of divisions on both sides, each recreated with as great details as possible. There was about 200 work effort in recreation of the battle area and forces involded, often contradictory or non-detailed. The result is however a reconstruction rarely occuring in our community. Complete OOB encompasses about 100 pages of military structures converted into SPWW2 format as unit aquision instructions - If conditions allow, campaign shall simulate operational combat of aircraft – that means aerial warfare will be present and will be played simultaniously to in-game actions. There is a dedicated system for aerial combat that was designed for a different WW2 play-by-forum (PBF) game I designed (When Diplomacy Fails: Winds of Time) and has been successfully tested there. It will be adapter as a rip-off. The condition is however to enjoy a decent and fluent communication with players - Standard The Blitz victory calculation system will be used to calculate the outcome of in-game battles. Various results will produce different effects on the operational map - The campaign shall run as long as one side emerges victorious or general weariness brings it up to the end. I trully hope the first of mentioned instances will be the one I will declare in some time - Given the size of the project, we expect the campaign to run for several months at least - We are looking for active and stable players, who could form up the core of the both sides’ commanders. If other player will fall in and out along the way – this is good, anyone is free to join, however I would prefer core players to execute the majority of planning - A Discord server will be soon created, including voice channels, to perhaps speed up the communications. Particularly when we speak of aerial combat, dynamic voice really speeds things up and simplifies the matters. The use of Discord is however not obligatory - With great doze of probability, the campaign will be hosted on The Blitz, just as the previous campaign was hosted six years prior. We are progressing there with negotiations SNEAK PEAK ON OPERATIONAL MAP CLICK TO OPEN (IT IS TOO LARGE TO POST DIRECTLY) IMGUR LINK (CLICK TO ZOOM) If you happen to have any questions or of course if you are interested to join, please list here on your PREFFERED side. Mind though that if sides will be heavily unequal in numbers swome shifting might take place. It i salso somewhat probable I will be switching between sides as ersatz-reserve-player should such need arise. ALLIES (Soviet Union & Romania): 1. ... 2. ... 3. ... 4. ... AXIS (Hungary & Nazi Germany): 1. ... 2. ... 3. ... 4. ... |
Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
As I said before I'm interested. I would prefer Axis as I have more experience playing it, but would gladly fill Allies if needed.
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Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
1 Attachment(s)
Those maps should be interesting....
http://forum.shrapnelgames.com/attac...1&d=1612823195 |
Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
Is there anyway of participating as a spectator without playing? I can't commit to the game and I'm also on a whole different timezone. But I like the idea and would be interested to observe.
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Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
Campaign will be summarized and tracked regularly on the public part of the Blitz forums.
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Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
Detailed rules has been posted in the campaign subforums on The Blitz:
https://www.theblitz.club/message_bo...ay.php?fid=309 |
Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
One of the players on the Axis side went temporarily vacant. We are recruiting for Axis - if anyone is interested feel free to contact me by any means.
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Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
TRUDGE FOR TURDA CAMPAIGN MID-GAME SUMMARY Summary day 1-9 It has been 9 days since joint Hungarian- German attack descended upon Southern Transylvania. Outnumbered Romanian troops - in fact counting only two weakened infantry divisions with minor armor support - faced onslaught of four enemy divisions. Three Hungarian and one German, as well as supporting elements. This includes one Hungarian armoured division and German elite SS cavalry division. Losses are extreme. Romanians lost in the field and gave way on nearly a dozen of occasions. Romanian Air Force attempts to support the ground troops, but AA umbrella makes attrition barely bearable. Yet, the defence is determined. The task of Axis force was to setup around Southern Passes and prevent Soviet forces from deploying properly. Axis stomped over Romanian bodies, but they did not walk fast enough. Battered Romanian units are joined by the Soviets on 10th September 1944. Infantry divisions of the Red Army are pouring from the mountain passes, ready to storm up north, towards where Hungarians came from in the first place. Further Romanian reinforcements are coming in as well. The tide might be soon turning against the Axis. What today looks as a disaster for the Allied, tomorrow might let them speak. As victors, perhaps? Yet, the campaign must continue... This summary occurs just before first combat contact between Axis and Soviet troops. The list only comprises in-game battle casualties, it ignores autoresolved losses as well other losses such as surrenders and remnants within dissolved units. Losses do not include off-map shot-down aircraft (operational map movements) GLOBAL DATA: Battles fought: 14 (incl. 1 split battle) Battles won by Axis: 10 Battles won by Allies: 2 Battles drawn: 1 GLOBAL CASUALTIES SO FAR: AXIS: 3184 men 17 Artillery 93 Soft Vehicles 0 APCs 37 AFVs 7 Recon Aircraft 8 Combat Aircraft ALLIES: 6542 men 81 Artillery 130 Soft Vehicles 7 APCs 7 AFVs 4 Recon Aircraft 8 Combat Aircraft |
Re: Trudge for Turda: SPWW2 Operational Campaign Invitation
It is worth noting that we are still looking for one additional Axis player
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