![]() |
Possible bug
Hey there
I saw something in the game that maybe is a bug not sure maybe there is a reason for it. Its like this. I was the defender and sitting waiting while the enemy came forward and I noticed that the enemy fire pits started appearing on the map after just a few turns and I thought that was a bit funny because I couldnt really see any of those firepits, like they were behind trees or hills or further away than I could look. After a while I could work out the direction where all his troops were advancing from and there was a big gap in the enemy firepits so I thought that there wouldnt be any troops coming at me from that direction and there wasnt so I ran some fast troops through that gap destroyed all his artillery behind him and won the game. So isnt showing me where all his original positions were like to much information. Cause in real life I wouldnt have that information but the game gives it to me for free and that lost the game for him. |
Re: Possible bug
If you have a saved game made right after you first noticed this, post it with details on which ones appeared and their co-ordinates
If you don't have one from this game then if you think you see this happening again, save it and post it with details on where the ones are that you could not see before but can now There are a lot of reasons why a position can be exposed but without a save game it's just guesswork |
Re: Possible bug
When you detect a defending dugin unit, its original dugin symbol will also be detected, even if they have say counter-attacked and left them way behind. The foxhole symbol is part of the unit, or the sandbags if its a vehicle.
Not a bug, game behaviour since day 1 in the MSDOS days, you have just rediscovered it apparently. |
Re: Possible bug
2 Attachment(s)
Andy is correct. The game has been doing that since day one and it's something that "just is" and as a result, it's ignored
The attached save game demonstrates it. To the "east" of the trees are entrenched attackers. Once they appear through the trees the entrenchment they started in appears. A before and after https://i.imgur.com/rqkiawq.png It's not a "bug" as it does not affect gameplay |
Re: Possible bug
I get it, too hard to fix then thats Ok what else can you do. To be clear can I please ask if I find exactly the same unit, but its size 1 in one country and size 3 in another country you don't want to know about it right?
|
Re: Possible bug
It's not a question of "too hard to fix"----- Great job leaping to an incorrect conclusion ------- it's the way the game has worked since the start and we have never saw the need to change anything. So the entrenchment a unit started in appears when that unit is spotted....SO WHAT?
What benefit would there be to gameplay if it did not appear when the unit that was in it was spotted? ZERO You are the one and only person who has ever questioned it because it's NOT AN ISSUE except to you but from the start your entire focus has been to report real or imagined issues that the rest of us just accept or ignore and -------what part exactly of the words "final release" that we attached to the last release of SPWW2 we made are you having problems understanding ?? If you want to play "Mr. OOB Fix-it" then go right ahead and post your altered OOB's on the Mods section of the forum. That's why it's there and why we have included MOBHack with every release |
Re: Possible bug
Well what happened was for me I could NOT see the units themselves. But I could see the foxholes. That looked to me to be a bug.
It works like this. The other guy is very careful to make sure all his units are always out of view at the end of his turn but during moving forward some of them come into view for a little bit as he goes from cover to cover. So even though he carefully made sure I cant see any of his guys at the end of his turn, because of the foxholes that I CAN now see I knew they were coming, where they were coming from, how many there were and like I said, where they WEREN'T and so won the game easy because of all the free information. I could see like 30 foxholes and NO troops. Wouldnt that be a number bigger than zero? |
Re: Possible bug
The foxhole an enemy unit was in DOES NOTappear to the other player until the unit(s) that was in them is spotted
In this screenshot there are NO Russian troops seen by the British side and NO entrenchments are showing and there are NO Russian troops still in the entrenchments they started in https://i.imgur.com/WC8L6lO.png This is what the Brit player sees.... NO Russian units and NO entrenchements ......... https://i.imgur.com/xAWEFrD.png And the Brit player will not see those foxholes until the unit that was in them is seen. Like this https://i.imgur.com/RrLl00j.png .........so " I could see like 30 foxholes and NO troops" is not the way it works and that can be tested with the example game I provided which has had zero views Feel free to try and prove your point with a save game or screenshot but understand that I know that if the unit is seen then moved behind cover the entrenchment they started in the entrenchment will still show so showing me a map with entrenchments that has no troops in view is not "proof"..... the proof of how this works is in that save game I posted days ago. Set both sides to human control so you have totaly control of all the units on both sides |
Re: Possible bug
You are not getting what I am saying. So in your example what you did not do is move the visible squad back out of sight. When you do that It WONT be visible but the foxhole WILL be.
So when the squad becomes visible it can then move somewhere where it is not visible anymore and it WONT appear on the map even though you saw it while it was moving to somewhere out of sight. BUT the foxholes did become visible when you saw the unit moving towards cover and stays visible permanently. So the unit can be seen and then hide itself away again. But once the foxhole is seen it is permanently visible even if the unit it is part of is back out of sight at the end of the turn. |
Re: Possible bug
There is no point in removing the entrenchment if the original unit goes out of sight again after you have spotted it. You have seen where it is once that happens.
It is only invisible in the first place so that you cannot see the initial enemy deployment in game setup and hence plan your deployment accordingly, it should be blindingly obvious that is the case! |
All times are GMT -4. The time now is 08:39 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.