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-   -   Engine Damage Rating Too High (http://forum.shrapnelgames.com/showthread.php?t=5396)

LGM March 19th, 2002 07:49 PM

Engine Damage Rating Too High
 
Anyone ever notice that Engines take 20 KT of damage, but only occupy 10 KT. It would seem to me that engines should be fragile things that are easier to destroy, not harder than most. This suggests to me that early in the game, ships with fewer engines and more weapons have less advantage than they should because their hulls take 10 to 30 KT less damage.

I would think most modders have fixed this, but it would be nice to see it fixed in the standard component set.

PvK March 19th, 2002 09:12 PM

Re: Engine Damage Rating Too High
 
As I posted in your thread about supply components, the engines might be larger than 10 kT, but only have "a 10kT impact" on the reduction of the size class' ability to mount components.

Also, your slower ship could load other components which absorb more damage in place of some of the engines, such as armor.

PvK

Baron Munchausen March 19th, 2002 10:53 PM

Re: Engine Damage Rating Too High
 
Yeah, PvK's observation is good. An engine is probably something mounted in a 'nacelle' sticking out of the ship rather than actually embedded in the hull. So, it's not necessarily illogical that they don't match other components 1-to-1 in space usage or supply storage.

Hmm, I still wish we had something like 'battle pods' though. http://forum.shrapnelgames.com/images/icons/icon7.gif I tried creating a component with negative size and the game won't load the data file...

PvK March 19th, 2002 11:33 PM

Re: Engine Damage Rating Too High
 
You can do a mount that adds expense but reduces size, or make more expensive ship sizes that add some space, though these aren't really "pods."


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