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-   -   Satellite/PDC stacking (http://forum.shrapnelgames.com/showthread.php?t=5474)

Arak Koba March 26th, 2002 03:34 PM

Re: Satellite/PDC stacking
 
Hmm, I rather like this.

Makes sat/plat/fighter group creation more interesting.

I suppose this works for fighters as well?
And I also suppose that adding the 'brain' units to the group Last will mean they will be taken out Last?

[ 26 March 2002: Message edited by: Arak Koba ]</p>

Suicide Junkie March 26th, 2002 03:41 PM

Re: Satellite/PDC stacking
 
I think it used to be first in, Last destroyed, but has been randomized.

oleg March 26th, 2002 04:26 PM

Re: Satellite/PDC stacking
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Growltigga:
Question for y'all.

Given that under 1.49, satellites all appear in the same tactical sector, can you build multiplex tracking in just one satellite and have it apply to the whole 'stack' or do you need to incorporate it in each satellite individually

Logic says no, gameplay seems to suggest yes

The same also seems to apply to weapon platforms (I call them PDC's 'planetary defence centres)

Any ideas?
<hr></blockquote>


Actually, I think satellite group or weapon platforms does not need multiplex target system.
I am pretty sure I was able to direct the fire from satellites to several targets at the same turn. (use delect/deselct weapons). I also sure that on auto combat, AI sometimes do the same.

Growltigga March 26th, 2002 05:43 PM

Re: Satellite/PDC stacking
 
actually, you guys have answered the question beautifully

I use SJ's 'brainsat' approach and yes, when this gets destroyed, your beautful layered defence pattern can fall over quite awfully.

In response to Oleg, in strategic combat, I have not noticed my satellites using any multiplex abilities. I get really really narked off when they yak 50 CSM's at a humble light cruiser and let the other 6 get in scot free

Suicide Junkie March 26th, 2002 07:44 PM

Re: Satellite/PDC stacking
 
Well, that's cause:
1) first one shoots.
2) the next one sees that the target isn't dead yet.
3) it shoots too
4) goto 2

rdouglass March 26th, 2002 08:09 PM

Re: Satellite/PDC stacking
 
Is that another area that did not move over from SEIII? It's been a little while, but ISTR that you could set the percentage of damage per round per target. Meaning if calculated 1000Kt damage to a ship, you could set the Stat combat to send 150% (1500Kt) damage to that ship, targeting others similarly up to the point of the Multiplex Tracking device.

Does that make sense?

That's not an option anymore, is it??

Growltigga March 27th, 2002 02:05 AM

Satellite/PDC stacking
 
Question for y'all.

Given that under 1.49, satellites all appear in the same tactical sector, can you build multiplex tracking in just one satellite and have it apply to the whole 'stack' or do you need to incorporate it in each satellite individually

Logic says no, gameplay seems to suggest yes

The same also seems to apply to weapon platforms (I call them PDC's 'planetary defence centres)

Any ideas?

Suicide Junkie March 27th, 2002 02:42 AM

Re: Satellite/PDC stacking
 
Yep. Same thing with ECM and Sensors. Even a Talisman! Plus, IIRC, the bonuses Last the entire combat, no matter what.

You just need one Master Fire Control sat, and a whole lot of armored weapon sats.
However, these require a lot of micromanagement, since losing the one "Brain" sat can cripple you whole defense for the next combat.
You'll need to have a boatload of brainsats ready to deploy as replacements.


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