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-   -   Opaque to most scanners? (http://forum.shrapnelgames.com/showthread.php?t=5475)

Arak Koba March 26th, 2002 06:06 PM

Opaque to most scanners?
 
Which means: can't see in it, or through it, right?

Suicide Junkie March 26th, 2002 06:53 PM

Re: Opaque to most scanners?
 
What it means is that stuff inside gets free cloaking.
Red is level 5 cloaking, and can't be penetrated by any unmodded sensor
IIRC, Cyan is level 4, and also is impenetrable.
The other three colors range from cloaking level 1 to 3.

LGM March 26th, 2002 07:03 PM

Re: Opaque to most scanners?
 
Things inside are cloaked to some degree. You can see out of those or through those (no line of sight rules in SEIV).

Phoenix-D March 26th, 2002 07:44 PM

Re: Opaque to most scanners?
 
Actually, level 4 cloaking CAN be defeated by the top-end sensor. They scan at level 4, and scanner level trumps cloaking level.

What's interesting is that unmodded, these systems used the SECTOR sight obscuration ability, not the system ability. I wonder if that works for other abilities? (say, to make a system that does a steady amount of damage in every square)

Phoenix-D

Arak Koba March 26th, 2002 09:11 PM

Re: Opaque to most scanners?
 
Phoenix, I know we are kinda discussing the sector - damage thing over in that systemtypes.txt discussion thread.

I am going to test it out, to see if sector - damage will do damage in every square of a system.

-edit-

Hmm, doesn't seem to work. Not for damage; at least not when you add it directly to a system using the map editor.

Let me know if you get it to work.

[ 26 March 2002: Message edited by: Arak Koba ]</p>


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