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Are gas giants really an advantage?
I joined an ongoing PBW game as a replacement player and... well, most other races hail from gas giants. Is there an advantage in being able to colonize large planets only, or is this offset by the fact that large planets are rarer than small ones?
I suspect that in multiplayer games there could be a small drawback: in this particular game I happen to have an ice-based race and I'm happily colonizing the galaxy while the gas empires fight over colonization rights... http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are gas giants really an advantage?
It may have been that everybody thought
"Hey, I'll take gas giants, and be able to colonize freely while the rest of those fools compete for puny rocks. BwaHaHA." |
Re: Are gas giants really an advantage?
Gas giants have more facility and cargo spaces.
1. Facilites: An expensive Robotoid factory could bonus more facilities on a gas giant. Same for Value Improvement Plant and other planetary bonus facilities. 2. Cargo: More space Weapon Platforms, units, and the new DRONES. I suspect the drones would require lots of room. 3. Preference: Since the AI seems to like the rocks, I pick the gas. --------------------- Upgrades Happen!!! --------------------- |
Re: Are gas giants really an advantage?
Gas giants have more room, but the advantage is offest by the fact that there tend to be fewer gas giants than rocks.
I'm in a PBW game (Diplowar 2) where all eight players chose gas giant races. It certainly made things interesting.... There were two distinct land grabs: one at the start (when borders were pretty well defined), and the other when everyone developed/traded for Rock and Ice about at the same time. Quikngruvn [ 26 March 2002: Message edited by: Quikngruvn ]</p> |
Re: Are gas giants really an advantage?
The rock riders have got a sometimes decisive advantage: RUINS, RUINS , RUINS !
Try the following: start a test game with omnipresent view of all systems, or setup a race with ancient race trait. Then count the SPECIAL planets for Gas, Ice and Rock, you will find about double as many ruins on Rocks than on Gas or Ice. Oftentimes you will find another Colonization Tech in one of the ruins, and if you find them early in the game, you will rule it. But it is a matter of taste, as everything in SE4. |
Re: Are gas giants really an advantage?
Has anyone a clue about how the game generates planets?
For example, it might:
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Re: Are gas giants really an advantage?
The game generates planets based on the text files.
An example from sectype.txt: "Physical Type := Planet Picture Num := 10 Description := Moderate planet with dense cloud cover. Planet Size := Medium Planet Physical Type := Rock Planet Atmosphere := Carbon Dioxide" That's one possible planet. From Systemtypes.txt: "Name := Standard 1 Description := Standard solar system. System Physical Type := Normal Background Bitmap := Starmap.bmp Empires Can Start In := TRUE Mask Background Objs := FALSE Non-Tiled Center Pic := FALSE Number of Abilities := 0 WP Stellar Abil Type := Normal Warp Point Number of System Objs := 12 Obj 1 Physical Type := Star Obj 1 Position := Ring 1 Obj 1 Stellar Abil Type := Normal Star Obj 1 Size := Any Obj 1 Age := Any Obj 1 Color := Any Obj 1 Luminosity := Any Obj 2 Physical Type := Planet Obj 2 Position := Ring 2 Obj 2 Stellar Abil Type := Normal Planet Obj 2 Size := Any Obj 2 Atmosphere := Any Obj 2 Composition := Any Obj 3 Physical Type := Planet Obj 3 Position := Ring 3 Obj 3 Stellar Abil Type := Normal Planet Obj 3 Size := Any Obj 3 Atmosphere := Any Obj 3 Composition := Any Obj 4 Physical Type := Planet Obj 4 Position := Ring 3 Obj 4 Stellar Abil Type := Normal Planet Obj 4 Size := Any Obj 4 Atmosphere := Any Obj 4 Composition := Any Obj 5 Physical Type := Planet Obj 5 Position := Ring 4 Obj 5 Stellar Abil Type := Normal Planet Obj 5 Size := Any Obj 5 Atmosphere := Any Obj 5 Composition := Any Obj 6 Physical Type := Planet Obj 6 Position := Ring 4 Obj 6 Stellar Abil Type := Normal Planet Obj 6 Size := Any Obj 6 Atmosphere := Any Obj 6 Composition := Any Obj 7 Physical Type := Planet Obj 7 Position := Ring 5 Obj 7 Stellar Abil Type := Normal Planet Obj 7 Size := Any Obj 7 Atmosphere := Any Obj 7 Composition := Any Obj 8 Physical Type := Planet Obj 8 Position := Ring 5 Obj 8 Stellar Abil Type := Normal Planet Obj 8 Size := Any Obj 8 Atmosphere := Any Obj 8 Composition := Any Obj 9 Physical Type := Storm Obj 9 Position := Ring 5 Obj 9 Stellar Abil Type := Normal Storm Obj 9 Size := Any Obj 10 Physical Type := Planet Obj 10 Position := Ring 6 Obj 10 Stellar Abil Type := Normal Planet Obj 10 Size := Any Obj 10 Atmosphere := Any Obj 10 Composition := Any Obj 11 Physical Type := Planet Obj 11 Position := Ring 6 Obj 11 Stellar Abil Type := Normal Planet Obj 11 Size := Any Obj 11 Atmosphere := Any Obj 11 Composition := Any Obj 12 Physical Type := Asteroids Obj 12 Position := Ring 6 Obj 12 Stellar Abil Type := Normal Asteroids Obj 12 Size := Any Obj 12 Atmosphere := Any Obj 12 Composition := Any" That's one possible solar system. Notice that any planet can come up- I think some planet types are more common because they have more entries in the first file. Phoenix-D |
Re: Are gas giants really an advantage?
Count planets of every type atmosphere and size in sectypes.
Count how many are allowes as any and how many are forced to be of a certain size and/or armosphere in every systemtype Multipliy the resulting value by the times each system appears according to quadranttypes. Compile everything in to a graphic (so no one understands it). Post it here. |
Re: Are gas giants really an advantage?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Andrés Lescano:
Count planets of every type atmosphere and size in sectypes. Count how many are allowes as any and how many are forced to be of a certain size and/or armosphere in every systemtype Multipliy the resulting value by the times each system appears according to quadranttypes. Compile everything in to a graphic (so no one understands it). Post it here.<hr></blockquote> Very nice picture. The only thing I cannot distinquish is rocks vs ice. But I will hazard a guess and say the rocks outnumber the ice so then I can tell which is which. http://forum.shrapnelgames.com/images/icons/icon7.gif None has alot less than I thought. Did you include moons? I always liked None because there are always alot of moons littered around the galaxy. But according to your graphic, all the other atmospheres have more tiny planets than None does. |
Re: Are gas giants really an advantage?
I have a spreadsheet someone put together, I do not remember who did it, but to summarize the results they are as follows: 48% Rock, 24% Gas, 28% Ice. Ice are clearly at a disadvantage because they get small worlds. Gas get half as many as rock, but the worlds are bigger. Rock have more chances at ruins than gas. I favor lots of small worlds over a few big worlds because that gives you more places to build shipyards early on so you can spend those resources building more colonizers. One element that favors Gas Giant races is they get more benefit from Industrial computers than other races because they can get 10 facilities on a planet more often so that a 10% computer is worth building. Another element that favor Gas races is they get more Population bonuses on their worlds. However, that bonus comes no where close to making up for half as many worlds.
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