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-   -   Repair order: construction first? (http://forum.shrapnelgames.com/showthread.php?t=5480)

Arak Koba March 27th, 2002 12:32 AM

Repair order: construction first?
 
Is it a good idea to have the ship repair priority start with construction, since this will enable a ship's own yard or repair components to help out?

Suicide Junkie March 27th, 2002 01:14 AM

Re: Repair order: construction first?
 
Of course!
If you're trying to put out a fire to save some people, don't just use your fire extinguisher: toss a bunch of extinguishers to the trapped people! http://forum.shrapnelgames.com/images/icons/icon10.gif

Arak Koba March 27th, 2002 01:17 AM

Re: Repair order: construction first?
 
Yeah, kewl!

Thanx!

TerranC March 27th, 2002 01:20 AM

Re: Repair order: construction first?
 
... just as Arak Koba threw those Fire Extinguishers, a freak accident caused them to explode, sending metal shrapnel everywhere and dousing the room with Carbon Dioxide and Foam...

... Even though the flame was put out the people were horribly scarred by the shrapnels and 9 out of 10 people died by Carbon Dioxide poisoning...

Irony has many tools at it's disposal...

Arak Koba March 27th, 2002 01:29 AM

Re: Repair order: construction first?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by TerranC:
... just as Arak Koba threw those Fire Extinguishers, a freak accident caused them to explode, sending metal shrapnel everywhere and dousing the room with Carbon Dioxide and Foam...

... Even though the flame was put out the people were horribly scarred by the shrapnels and 9 out of 10 people died by Carbon Dioxide poisoning...

Irony has many tools at it's disposal...
<hr></blockquote>

Hmm, I think I like this scenario better!

http://forum.shrapnelgames.com/images/icons/icon12.gif

Sinapus March 27th, 2002 01:59 AM

Re: Repair order: construction first?
 
Definitely put construction first. It repairs space yards and repair bays, which increase the repair rate in that sector. Then go for the vehicle control, engines, weapons, etc.


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