![]() |
created storm max obscuration
In settings.txt, the maximum obscuration for created storms is 2.
Does this seem to be a little low? I mean, it takes a while to research the tech to create storms, and once you get there, you want them to defeat enemy sensors for at least a little while. |
Re: created storm max obscuration
Well, it's in settings.txt, so you can easily see it and change it as you please. In Proportions it's at 3, but I may up it to 4 for Version 1.6.
I'm not sure if it really is "max", in the sense that, it will be a random value up to max, and sometimes less; or if it just is always that value. Same question for the damage level. I'd hope they'd be randomized, but I haven't tested it. PvK |
Re: created storm max obscuration
Yeah, I think I am going to up it to 4.
Makes more sense; after all, isn't this the point of creating them? -edit- Heh, I already did up it to 4. http://forum.shrapnelgames.com/image...s/rolleyes.gif [ 26 March 2002: Message edited by: Arak Koba ]</p> |
Re: created storm max obscuration
I suppose that in most games sensors III are discovered long before a SM ship is able to create storms...
Actually, right now, that component is quite useless, so I would mod the storm to allow for obscuration level 5 (which can only be defeated by destroying the storm). |
Re: created storm max obscuration
I see your point Lisif.
I have changed it to 5. I just can't see any point in creating the storms otherwise. |
All times are GMT -4. The time now is 09:48 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.