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Repulser beams are way stronger than I thought...
Repulser beams may target planets. Do they actually work against planets (without extensive modding, I mean)?
Lisif, trying to imagine an escort juggling with a planet during tactical combat... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Repulser beams are way stronger than I thought...
PLANETS?
That shouldnt be. Maybe You read wrong? Edit: Huh. May target all but seekers... Something is very wrong with this statement. [ 27 March 2002: Message edited by: TerranC ]</p> |
Re: Repulser beams are way stronger than I thought...
You can only push things with less mass than you have.
Planets can't be pushed around. And don't bother trying to push a moon with a planet. |
Re: Repulser beams are way stronger than I thought...
Well, I wonder why components.txt allows tractor and repulser beams to target planets, and it might actually work (in a mod, of course - although I suppose it won't be very useful).
What is the effective tonnage of a planet? Maybe by modding a "light" planet or a really big ship size... |
Re: Repulser beams are way stronger than I thought...
The effective tonnage of all stellar objects is infinite. They don't even get pulled around by black holes (but ships and sats get stripped out of planetary orbit http://forum.shrapnelgames.com/images/icons/icon10.gif )
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