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the gold bugs (and apologies to E.A. Poe)
wow, this drone business sure is alot of fun. i really like the drone wars mod!
but i have noticed a couple bugs. first, when launching units in a turn based game, it tells you how many fighters, sats, and mines your ship can launch. it does not include drones, although you can still launch them. second, in tactical combat when capturing a planet, if you attempt to view the details of the planet after your troops have taken it and before the combat ends, it will produce an error and pop up a blank window. if you click around on the blank window you can close it. can anyone confirm these (mostly the second one, im pretty sure of the first one)? thanks, puke |
Re: the gold bugs (and apologies to E.A. Poe)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Puke:
wow, this drone business sure is alot of fun. i really like the drone wars mod! but i have noticed a couple bugs. first, when launching units in a turn based game, it tells you how many fighters, sats, and mines your ship can launch. it does not include drones, although you can still launch them. second, in tactical combat when capturing a planet, if you attempt to view the details of the planet after your troops have taken it and before the combat ends, it will produce an error and pop up a blank window. if you click around on the blank window you can close it. can anyone confirm these (mostly the second one, im pretty sure of the first one)? thanks, puke<hr></blockquote> i thought it was e e cummings who typed in this manner. -archie. |
Re: the gold bugs (and apologies to E.A. Poe)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Sinapus:
i thought it was e e cummings who typed in this manner. -archie.<hr></blockquote> actually, _The Gold Bug_ was a short story from Poe about cryptography. |
Re: the gold bugs (and apologies to E.A. Poe)
What I have noticed in several test 'quick games' is that right 'out of the box', the standard races' AI's are programmed to manufacture drones but apparently do NOT recognize the strategy name of "Drone Attack". I have played around with the text files for awhile now trying to fix this. Will a future patch include the correct date in the standard races' AI's for drone implementation?
BTW one of the things I have tried is -- in "AI_Design_Creation" -- changing the primary strategy in Anti-Ship Drone and Anti-Planet Drone from "Drone Attack" to "Ram". Is this a possible fix? It eliminates the error Messages I get otherwise. <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Puke: i have noticed a couple bugs. first, when launching units in a turn based game, it tells you how many fighters, sats, and mines your ship can launch. it does not include drones, although you can still launch them.<hr></blockquote> |
Re: the gold bugs (and apologies to E.A. Poe)
They don't use "Drone Attack"? Can you give an example?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Clovis: What I have noticed in several test 'quick games' is that right 'out of the box', the standard races' AI's are programmed to manufacture drones but apparently do NOT recognize the strategy name of "Drone Attack". I have played around with the text files for awhile now trying to fix this. Will a future patch include the correct date in the standard races' AI's for drone implementation? BTW one of the things I have tried is -- in "AI_Design_Creation" -- changing the primary strategy in Anti-Ship Drone and Anti-Planet Drone from "Drone Attack" to "Ram". Is this a possible fix? It eliminates the error Messages I get otherwise. <hr></blockquote> |
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