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-   -   AI's that never glass a planet? (http://forum.shrapnelgames.com/showthread.php?t=5563)

skigrinder April 3rd, 2002 01:47 AM

AI\'s that never glass a planet?
 
Anyone have a set of AI's (Gold compatible) that conquer planets instead of glassing them?

I like playing against the TDM-Modpack AI's but feel that the ground combat features of SE-IV are way underutilized.

How would one go about modifying an existing AI to target only weapons platforms and then invade with troops (i.e. never target planet population or facilities)?

Thanx in advance,
skigrinder

Tampa_Gamer April 3rd, 2002 02:11 AM

Re: AI\'s that never glass a planet?
 
Wait until the next release of the TDM-ModPack!!!! Ground Combat is coming folks. . .

pathfinder April 3rd, 2002 02:40 AM

Re: AI\'s that never glass a planet?
 
Kewl TG, I'll wait and release the Orion Faction (Gold) and Brachyura after that http://forum.shrapnelgames.com/images/icons/icon12.gif

Atraikius April 3rd, 2002 01:33 PM

Re: AI\'s that never glass a planet?
 
Both the Orks and the Krill updates I posted a couple of weeks ago do. The Krill, Aquilians, and Vikings from the TDM-Modpack on the CD should be doing so too.

Wardad April 3rd, 2002 09:43 PM

Re: AI\'s that never glass a planet?
 
I did read somewhere that troops are destroyed first and weapon plateforms second during a bombardment.
So only the militia would be left. Right???
That would be a dissapointment.

Suicide Junkie April 3rd, 2002 10:39 PM

Re: AI\'s that never glass a planet?
 
Try setting num ground combat turns :=2 in settings.txt

Then the defender will have time to build troops for troop-vs-troop action.


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