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Malfadorians
amthe only one here who demands a malfadorian and asvin shipset?i mean what the heck does a malfadorian look like? a tentacled aaron hall?
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Re: Malfadorians
No, I want to see too!
[ June 16, 2003, 03:11: Message edited by: General Talashar ] |
Re: Malfadorians
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Lord Kodos:
am the only one here who demands a malfadorian and asvin shipset? i mean what the heck does a malfadorian look like? a tentacled aaron hall?<hr></blockquote> Yes, we've requested that 'ruins' sometimes be bad instead of good, and one of the bad consequences could be awakening a dormant race instead of just finding free tech goodies. The dormant race awakened should of course be some ancient and advanced power that can hold it's own even with a single planet, and has to be invented in advance after all. The name "Malfadorians" came up naturally. http://forum.shrapnelgames.com/images/icons/icon7.gif Now if we can just get MM to implement the 'dormant race' idea and get someone to make an incredibly cool looking Malfadorian race style. |
Re: Malfadorians
Now that would be cool, didn't MoO have something like that.
[ June 16, 2003, 03:11: Message edited by: General Talashar ] |
Re: Malfadorians
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Hadrian Aventine:
The MM race style I'm making is based upon the one SE3 race style that fits MM perfectly. I jsut need one kick butt AI for it.<hr></blockquote> Why don't you just set the Fleet Percentage for Defense at Absolute Minimum? Let the carnage begin http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Malfadorians
Would that make the AI tougher if i edited all the Ai's on my comp?
[ June 16, 2003, 03:12: Message edited by: General Talashar ] |
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