.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Malfadorians (http://forum.shrapnelgames.com/showthread.php?t=5582)

Lord Kodos April 4th, 2002 06:51 AM

Malfadorians
 
amthe only one here who demands a malfadorian and asvin shipset?i mean what the heck does a malfadorian look like? a tentacled aaron hall?

disabled April 4th, 2002 05:43 PM

Re: Malfadorians
 
No, I want to see too!

[ June 16, 2003, 03:11: Message edited by: General Talashar ]

Baron Munchausen April 4th, 2002 06:15 PM

Re: Malfadorians
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Lord Kodos:
am the only one here who demands a malfadorian and asvin shipset? i mean what the heck does a malfadorian look like? a tentacled aaron hall?<hr></blockquote>

Yes, we've requested that 'ruins' sometimes be bad instead of good, and one of the bad consequences could be awakening a dormant race instead of just finding free tech goodies. The dormant race awakened should of course be some ancient and advanced power that can hold it's own even with a single planet, and has to be invented in advance after all. The name "Malfadorians" came up naturally. http://forum.shrapnelgames.com/images/icons/icon7.gif Now if we can just get MM to implement the 'dormant race' idea and get someone to make an incredibly cool looking Malfadorian race style.

disabled April 5th, 2002 06:33 AM

Re: Malfadorians
 
Now that would be cool, didn't MoO have something like that.

[ June 16, 2003, 03:11: Message edited by: General Talashar ]

TerranC April 5th, 2002 08:01 AM

Re: Malfadorians
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Hadrian Aventine:
The MM race style I'm making is based upon the one SE3 race style that fits MM perfectly. I jsut need one kick butt AI for it.<hr></blockquote>

Why don't you just set the Fleet Percentage for Defense at Absolute Minimum?

Let the carnage begin http://forum.shrapnelgames.com/images/icons/icon7.gif

disabled April 6th, 2002 05:11 PM

Re: Malfadorians
 
Would that make the AI tougher if i edited all the Ai's on my comp?

[ June 16, 2003, 03:12: Message edited by: General Talashar ]


All times are GMT -4. The time now is 06:09 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.