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Problem with planet creation/destruction
I dont know if anyone has seen this, or if this is by design or not, so thought I would toss this out.
In SE4, you were not able to blow up a planet if it had population of more than 500k on the planet. In SE4 gold, this isnt instituted. I was destroying and creating planets, and accidently destroyed a homeworld planet with over 9000k pop on it. I was not a happy camper to say the least since in the old game this wasnt a problem. Anyone else seen this? Also, when a core went unstable, it was possible in se4 to use a planet creator to restabilize the planet. In SE4 gold, this isnt possible. Is this also by design? |
Re: Problem with planet creation/destruction
Did you wear your Grand Moff Tarkin uniform while doing it?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Governor Tarkin: The Imperial Senate will no longer be of any concern to us. I have just received word that the Emperor has dissolved the council permanently. The Last remnants of the Old Republic have been swept away.<hr></blockquote> |
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