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Proportions 2.1 available
It can be downloaded from the Proportions web page.
This is mainly a "fix-it" patch, with some nice improvements that don't really alter balance. I recommend the new Tri-Polar quadrant type for new games (multi-player or vs. the AI). In 2.2 I may change some of the facility values a bit, in particular the Solar Generator. I haven't finished reflecting on what I think would be best for those, and if I want to tweak others or not. If there are players still running pre-2.0 games who are eager to get 1.6 (since they can't upgrade to 2.x), let me know. Version 2.1: * Corrected typos in Heavy Ship Mount. * Fixed display problem with Psychic Eavesdropping and with Industrial Sabotage. * Adjusted costs of Economic Disruption and Resource Procurement, and added another level called Economic Sabotage. * Increased cost and reduced the effect of Food Contamination. * Increased cost of Ground Contamination and Weather Disruptions, and added other tech level requirements besides Applied Intel. * Added a couple of advanced ship bombs to intel ops. * Added Oleg's AI_General files to help the AI choose racial traits more effectively in Proportions. * Tweaked Abbidon AI_General file to make them choose racial traits and characteristics even more effectively. Others will be tweaked more in later Versions. * Added Tri-Polar, Tri-Polar (Wide), and Strands system types. Tri- Polar is the new recommended default. * Added and adjusted values for terrain - storms and warp points in particular now have more varied effects, especially in damage amounts. This only affects newly-generated quadrants. * Added some random events. * Changed base max number of systems in a quadrant to 130. This can be changed to players' tastes (up to 255) in settings.txt. * Changed seeker damage resistance of light missiles, but I don't think this currently has any effect on any existing PD weapons. * Corrected cosmetic typo in Weapons Platform Command Centers. |
Re: Proportions 2.1 available
Oh, I knew I was forgetting something, darn it! The list of changes lies - only the Abbidon were given a new AI_General file - I forgot to include Oleg's others - they'll be in the next one though, probably with tweaks.
PvK |
Re: Proportions 2.1 available
Pvk,
Are you wanting to update the current game to 2.1? Geoschmo |
Re: Proportions 2.1 available
Hmm, I was thinking you wouldn't need to, but I guess it'd be good, if it's not hard. Most of the changes won't make any difference at this point. I guess someone could put a heavy ship mount on a Colony Ship... ;->
PvK |
Re: Proportions 2.1 available
I know this maybe a stupid question... but this is for SE iv gold correct?
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Re: Proportions 2.1 available
Should we d/l 2.1 if we are playing in the PBW game, or hold off?
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Re: Proportions 2.1 available
Wow...this mod just keeps getting better and better. I love it. :}
Just one pesky little question: When might those "upgradable" cities be making their debut? I'm itching to grow a megalopolis... Regards: Cornelius Scarecrow. |
Re: Proportions 2.1 available
Big Game Hunter, yes, this is a mod for Gold (it wouldn't really work in 1.49, even if I tried to make it).
Cargus, let's just switch when geoschmo upgrades the PBW Version. You can go ahead and download it and try it out under a different folder name (like Proportions2.1), and then rename it when the PBW game gets switched. I think SE4 will notice if you try to load the turn with the wrong mod Version loaded. If you get the warning, switch to 2.1. Cornelius, actually, the upgrade ability (as far as SE4 allows it) for cities is in 2.1. I just forgot to put it in the Version notes. PvK |
Re: Proportions 2.1 available
Minor issue:
In Facility.txt, there are two entries for Radioactive resourse storage III (extra one is just above the distribution center). I don't think it has any effect on game play except for double appearence in the construction list. Regarding to the game I mentioned in Prop.2.0 thread, it quickly detiorated to World Peace. I have treaties with all AI I am in contact with and AI no longer fight among themselves either. The surprisingly peaceful nature of even the most aggresive AI in Proportions mod is in fact a testimony how good is overall AI in SEIV: The trade/research treaty in Proportions is extremly profitable, it will take years and years of colony development to match the benefits of trade. Apparently, AI understands it and beheaves accordingly. [ 09 April 2002: Message edited by: oleg ]</p> |
Re: Proportions 2.1 available
OK.....where is it? would like to D/L also how big is it? (slow conn speed) http://forum.shrapnelgames.com/images/icons/icon12.gif
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