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-   -   New system type idea (http://forum.shrapnelgames.com/showthread.php?t=5656)

oleg April 11th, 2002 02:28 PM

New system type idea
 
From The Daily Telegraph, 10.April.02, page 16:

"One single star in Aquila galaxy, 10,000 light years from home, has a cloud of ethyl alcohol around it big enough for a bottle of the finest Gordon's for every person on Earth, every day for the next five thousand billion years"

I want such system for my homeworld ! http://forum.shrapnelgames.com/image...s/rolleyes.gif What stellar abilities should it have ?

[ 11 April 2002: Message edited by: oleg ]</p>

dogscoff April 11th, 2002 02:49 PM

Re: New system type idea
 
Random movement, obviously, slight sight obscuration (to represent beer goggles) and maybe there's an ability that will automatically send any ships to the nearest resupply depot (ie kebab shop)

Val April 12th, 2002 07:46 AM

Re: New system type idea
 
Maybe an 'attract to center', it has to be pretty hard to leave a place like that http://forum.shrapnelgames.com/images/icons/icon12.gif

Gryphin April 12th, 2002 03:18 PM

Re: New system type idea
 
Colonized Planets would automaticaly have an, "Urban Pacification Center"

Val April 12th, 2002 03:40 PM

Re: New system type idea
 
Can you make a ship/fleet training facility that subtracts a % each turn?

"I just don't get it, the longer we stay here the harder it is to hit anything"

"Don't worry so much, just pass me another pint..."

Growltigga April 12th, 2002 06:34 PM

Re: New system type idea
 
and the population expansion rate would be huge each turn, think of the beer goggles that would apply

Actually, OTOH, the prevalence of alcohol would mean that the population expansion rate would be minimal due to lack of ability

'Dont you worry Mr Floppy, but it is such a disappointment for a girl' - Blackadder II


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