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AI_DesignCreation question...
I'm having a little trouble with the AI (again) and even after reading the bumped thread and some of TampaGamer's work (and comparing to AI in P&N, TDM and Proportions). I am trying to get the AI to design some escort attack ships, which it does, but it promptly loads it with as many engines as possible and only the single required weapon makes it onboard.
Here is what I have: Name := Escort Attack Ship Design Type := Attack Ship Vehicle Type := Ship Default Strategy := Optimal Firing Range Size Minimum Tonnage := 140 Size Maximum Tonnage := 190 Num Must Have At Least 1 Ability := 2 Must Have Ability 1 := Weapon Must Have Ability 2 := Solar Resource Generation - Minerals Minimum Speed := 2 Desired Speed := 254 Majority Weapon Family Pick 1 := 1504 Majority Weapon Family Pick 2 := 1509 Majority Weapon Family Pick 3 := 1502 Majority Weapon Family Pick 4 := 0 Majority Weapon Family Pick 5 := 0 Secondary Weapon Family Pick 1 := 0 Secondary Weapon Family Pick 2 := 0 Secondary Weapon Family Pick 3 := 0 Secondary Weapon Family Pick 4 := 0 Secondary Weapon Family Pick 5 := 0 Shields Spaces Per One := 250 Armor Spaces Per One := 0 Majority Comp Spaces Per One := 1200 Majority Comp Ability := Weapon Secondary Comp Spaces Per One := 0 Secondary Comp Ability := Num Misc Abilities := 7 Misc Ability 1 Name := Master Computer Misc Ability 1 Spaces Per One := 1000 Misc Ability 2 Name := Point-Defense Misc Ability 2 Spaces Per One := 300 Misc Ability 3 Name := Cloak Level Misc Ability 3 Spaces Per One := 10000 Misc Ability 4 Name := Combat To Hit Defense Plus Misc Ability 4 Spaces Per One := 10000 Misc Ability 5 Name := Combat To Hit Offense Plus Misc Ability 5 Spaces Per One := 10000 Misc Ability 6 Name := Shield Regeneration Misc Ability 6 Spaces Per One := 800 Misc Ability 7 Name := Scanner Jammer Misc Ability 7 Spaces Per One := 1000 I have tried adding Secondary Comp Ability := Weapon, tried lowering the Majority comp spaces per one to 50 and countless other offbeat things. The only thing that seems to work is lowering the desired speed to something much lower. How do I get the ship to pick more weapons per space then start filling the extra space with more engines? Do I set the desired speed lower then add Misc Ability := Standard Ship Movement? Also - before anyone asks - the must have ability 2 (Solar Resource Generation - Minerals) is for the reactors, this way ships are supplied. Thanks all for any help!! |
Re: AI_DesignCreation question...
If I reduce the Desired Speed to 8 (which limits it to 8 Standard movement Points generated) then add :
Num of Misc Abilities :=8 Misc Ability 8 Name := Standard Ship Movement Misc Ability 8 Spaces Per One := 50 This gets me a ship with 2 engines-5kt ea (min req), 1 weapon-18kt (req abil 1), 1 reactor-10kt (req abil 2), then 6 more engines-5kt ea (to get to the desired 8), then 1 weapon-18kt (for the Majority Comp Abil), then 3 Engines-5kt (Standard Ship move per 50) and finally another weapon-18kt. To get it to choose 2 weapons, then the engines, do I reduce the Majority Comp Spaces per One? Am I going about this the right way? Any guidance? |
Re: AI_DesignCreation question...
Regarding engines, the AI will:
-add bridge/LS/CQ 1) Add a count of engines equal to the minimum speed. - add other required components 2) Add the biggest, baddest engine evailable until the thrust is at least the desired speed. - add misc abilities. You probably want to reduce the "desired engines" to approximately 4 * (Hull size's Engines per move). Then add a misc ability which adds light engines to fill in space. Spaces per one should be fairly high, about 5 to 10 times the size of the engines in question. |
Re: AI_DesignCreation question...
Thanks, will try the 4*hull thing, I think that in combo with the additional engines will do it. Just have to be a bit more specific in telling the AI what todo http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: AI_DesignCreation question...
"You don't have conversations with microprocessers, you tell them what to do then helplessly watch the disaster when they take you literally."
Phoenix-D |
Re: AI_DesignCreation question...
...and here I was trying to sweet talk it and give it some sim-candy http://forum.shrapnelgames.com/images/icons/icon12.gif
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