.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Moving thru damaging warppoints? (http://forum.shrapnelgames.com/showthread.php?t=5676)

dumbluck April 14th, 2002 06:57 AM

Moving thru damaging warppoints?
 
How do I force a ship to go through a damaging warppoint in a sim-move game? I gave it the order to warp thru it, but it just danced around and around it instead.

(v1.49 + P&Nv2.5)

Fyron April 14th, 2002 07:04 AM

Re: Moving thru damaging warppoints?
 
Try telling the ship to move directly onto the warp point, and then warp through it. Personally, I have never had problems getting ships to fly through damaging warp points. My captains are heedless of danger. http://forum.shrapnelgames.com/images/icons/icon7.gif Actually, that's probably because I never have damaging warp points in long paths. The only time I move ships through them is when I am scouting an area, so the ship is given orders to warp through the warp point, instead of moving to a location on the other side of it.

capnq April 14th, 2002 08:46 PM

Re: Moving thru damaging warppoints?
 
The times I've seen a ship "dancing" around a warp point, it was because there was a hostile ship blocking it, and the moving ship didn't have orders to attack.

Is the sector that the damaging warp point leads to marked as Avoid? That the only other possibility that comes to mind.

[ 14 April 2002: Message edited by: capnq ]

[ 14 April 2002: Message edited by: capnq ]</p>

DavidG April 15th, 2002 12:43 AM

Re: Moving thru damaging warppoints?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Imperator Fyron:
Actually, that's probably because I never have damaging warp points in long paths.<hr></blockquote>

I recently mistakenly had a damaged warp point on a long path and only noticed it when the ship sailed merely through it got damaged. :-(

dumbluck April 15th, 2002 08:23 AM

Re: Moving thru damaging warppoints?
 
CapnQ: The warppoint is unoccupied, and I have not marked anything as "to be avoided".

Suicide Junkie April 15th, 2002 02:38 PM

Re: Moving thru damaging warppoints?
 
I believe only one side of the warppoints are damaging.
SO, if your ship comes at it from the blind side, they will merrily fly through and get torn to shreds as they exit.
Any ships that are trying to pass through from the opposite side, see it just like a damaging storm, and in trying to go around, they end up doing the warppoint dance.

dumbluck April 15th, 2002 05:25 PM

Re: Moving thru damaging warppoints?
 
Errr.... that's not at all what I've experienced, SJ. I've seen smaller ships pass unscathed thru the warppoint in both directions, but the larger ship just dances the mamba. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/image...s/confused.gif

Suicide Junkie April 15th, 2002 06:18 PM

Re: Moving thru damaging warppoints?
 
Very strange.

In one v1.67 game I'm playing with my brother, there was a funky warppoint going out of my homesystem.

I put off the exploration for obvious reasons, but once I ran out of nearby planets, I sent a colony ship through. It survived, found some nice worlds, and I sent a bunch more.
I figured that the warppoint mush have been one of my shield-disrupting WPs, instead of the damaging ones.

The first time I noticed something was wrong, was when my long range explorer ship (out of fuel) was about to finish it's 4 year journey home.
It went through the warppoint, and BOOM! It died.
Since then, the warppoint has eaten all of the ships I've sent through. The only path around this warppoint is long enough that colony ships run out of fuel, so I had a heck of a time sending reinforcements to those worlds.

Krakenup April 15th, 2002 08:01 PM

Re: Moving thru damaging warppoints?
 
For colonizing beyond damaging warp points, I use an LC hull with 6 engines, the colony module, 5 Armor III's, and 3 Storage bins. For two damaging warp points, you have to have 10 Armor III's.

dmm April 15th, 2002 11:08 PM

Re: Moving thru damaging warppoints?
 
I fleet a baseline colonizer with an armored repair DD (ARDD). You almost never lose the colony module. I use that to establish a colony with a SY on the far side of the cranky sector, and use that SY to build more colonizers. Meanwhile I send the ARDD back through the cranky sector. Then I send pop using armored transports fleeted with the ARDD. Of course, you have to modify this procedure if someone is waiting on the far side. http://forum.shrapnelgames.com/images/icons/icon12.gif

Edit: make sure that first bridge, then engines are tops on your repair priority list.

[ 15 April 2002: Message edited by: dmm ]</p>


All times are GMT -4. The time now is 04:10 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.