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The sun just went NOVA...
I just ran into a little trouble in a recent game where I lost an important strategic system to a
what I believe was a nova... The system in question was of course destroyed, with only asteroid fields left. question #1: since the system doesn't have a star, the planet maker I built will not change the asteroids into planets - is there any way to rebuild systems without suns in them? question #2: the system that was destroyed had a few huge planets with moons around them - one of them now shows 3 huge-sized asteroid fields in one sector; is this common or a fluke? Bye the way, I was well on my way to winning the game until this happened (my #2 system!) ... now the challenge is back! |
Re: The sun just went NOVA...
You can rebuild the star. This will allow you to build new planets.
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Re: The sun just went NOVA...
Thanks, will try that. (sigh) Another expensive ship to make... And in the middle of a war...
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Re: The sun just went NOVA...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Taz-in-Space:
question #2: the system that was destroyed had a few huge planets with moons around them - one of them now shows 3 huge-sized asteroid fields in one sector; is this common or a fluke?<hr></blockquote> A long time (and some patches) ago I successfully created 3 large planets from 3 asteroid fields which were in the same sector - so I suppose it's rare, but normal. A trinary large planet system would cause incredible sunsets... and probably also nightmarish gravity changes. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: The sun just went NOVA...
and probably also nightmarish gravity changes
The only gravity you will feel is from the stellar object you are standing on. You'd have some funky mulit-tier tides, nothing major, just odd patterns. |
Re: The sun just went NOVA...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Suicide Junkie:
and probably also nightmarish gravity changes The only gravity you will feel is from the stellar object you are standing on. You'd have some funky mulit-tier tides, nothing major, just odd patterns.<hr></blockquote> It would take a while to get used to all of the seismic activity as well. |
Re: The sun just went NOVA...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> the system that was destroyed had a few huge planets with moons around them - one of them now shows 3 huge-sized asteroid fields
in one sector; is this common or a fluke? <hr></blockquote>I've seen a core instability event destroy a planet and leave an asteroid field with the original planet's two moons still there. I thought that the size of the planet determines the size of the asteroid field, but there might be a random factor, as well. |
Re: The sun just went NOVA...
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Lisif Deoral:
A trinary large planet system would cause incredible sunsets... and probably also nightmarish gravity changes. http://forum.shrapnelgames.com/images/icons/icon7.gif <hr></blockquote> Three planets rotating about each other... they couldn't really be very close in mass and very close in location, without throwing each other out of position. I suppose the technology to assemble a planet from asteroids in a month http://forum.shrapnelgames.com/image...s/rolleyes.gif with "gravitational technology" might allow you to form and maintain a triangle orientation, though. Even that would be quite hard, I think - probably best if you had a fourth, larger, body in the center. Each of the three outer planets would have regular daily tides, though, based on the one center of gravity. See hits for "the three body problem" such as http://www.physics.cornell.edu/sethn...er/jupiter.htm PvK |
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