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Facility Comps?
Ok, I remember back in the standard SEIV we had a problem with giving facility abilities to components and vice versa, is this still the case?
Specifically what I am asking about is the following: Fighter/mine/sat launch to facil. Cloak to Facil. Research Gen to Comp Resupply depot to comp Space port to comp Anyone know? |
Re: Facility Comps?
Resupply depot Component = Quantum reactor + fleeting.
IIRC, you can use a storm's cloaking ability on a planet. |
Re: Facility Comps?
Planets already have the ability to launch fighters/sats/mines; why add the ability to a facility? Do you really need to launch more than 1000 units in a single turn? (Well, maybe a ringworld or sphereworld would have a need to...)
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Re: Facility Comps?
I've tried adding research gen to a comp but it didn't work.
Nodachi |
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