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-   -   Facility Comps? (http://forum.shrapnelgames.com/showthread.php?t=5703)

ZeroAdunn April 16th, 2002 09:14 PM

Facility Comps?
 
Ok, I remember back in the standard SEIV we had a problem with giving facility abilities to components and vice versa, is this still the case?

Specifically what I am asking about is the following:

Fighter/mine/sat launch to facil.
Cloak to Facil.
Research Gen to Comp
Resupply depot to comp
Space port to comp

Anyone know?

Suicide Junkie April 16th, 2002 10:39 PM

Re: Facility Comps?
 
Resupply depot Component = Quantum reactor + fleeting.

IIRC, you can use a storm's cloaking ability on a planet.

DirectorTsaarx April 16th, 2002 10:52 PM

Re: Facility Comps?
 
Planets already have the ability to launch fighters/sats/mines; why add the ability to a facility? Do you really need to launch more than 1000 units in a single turn? (Well, maybe a ringworld or sphereworld would have a need to...)

Nodachi April 16th, 2002 10:53 PM

Re: Facility Comps?
 
I've tried adding research gen to a comp but it didn't work.
Nodachi


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