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-   -   Zero population colonies. (http://forum.shrapnelgames.com/showthread.php?t=5716)

Q April 17th, 2002 11:41 AM

Zero population colonies.
 
In contrast to standard SE IV a colony which population drops to zero (in my case it was due to a random plague level I) is destroyed in SE IV Gold Version 1.67.
I know that zero population colonies were a problem for the AI because the population minister never sent a population transport to these colonies, but IMO this is not a good fix.
Or what were the reasons for this change?

Mephisto April 17th, 2002 04:28 PM

Re: Zero population colonies.
 
It is only destroyed if it was hit by a plague. Don't know how long it is this way but many Versions, at least 8 month.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Q:
In contrast to standard SE IV a colony which population drops to zero (in my case it was due to a random plague level I) is destroyed in SE IV Gold Version 1.67.
I know that zero population colonies were a problem for the AI because the population minister never sent a population transport to these colonies, but IMO this is not a good fix.
Or what were the reasons for this change?
<hr></blockquote>

Q April 17th, 2002 08:04 PM

Re: Zero population colonies.
 
Thanks Mephisto for this information. I never saw it before until now. Do you know why it was changed and why this difference was made between plagues and other reasons for the eradication of the population?

Mephisto April 17th, 2002 10:22 PM

Re: Zero population colonies.
 
Do be honest I don't have the slightest idea since when this "feature/bug" was introduced. But it at least prevents some easy vitory over the AI by bombing all the planets with plague bombs and watching the AI die.


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