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quick Q on population growth
hey everybody i just got SEIV gold and am loving except for one annoying problem. When i colonize a planet with is suitable for my people i get absolutely no growth. i cant build anything and is getting rather frustrating. i tried doing a search but couldnt find anything reasonable and read the manual. im sure its something stupid but anybody can point me in the right direction it'd sure help alot
thanks j |
Re: quick Q on population growth
Make sure you have population on the colony ship before you send it out.
Do this by selecting your colony ship and pressing "T". Askan |
Re: quick Q on population growth
go figure i figure it out as soon as i post thank you very much askan
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Re: quick Q on population growth
Your welcome.
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Re: quick Q on population growth
Q related to both population AND proportions
I want to change the 'weight' settings for population so that a cargo hold I can only carry 3 million colonists, not 30 million (I realise that this will screw up the cargo hold ability of the rock colony module) anyone know how I do that? |
Re: quick Q on population growth
Hello Growltigga,
line 280 in the settings.txt states Population Mass := 5, looks to me that this says 1M people take up 5 ktons of Cargo (the colony-module has 20ktons of cargo and can hold 4M people). So try to set the value to 50 and you should be fine. As far as I can tell the change should not affect anything else. hope this helps Vulture-B |
Re: quick Q on population growth
brilliant, cheers Vulture B
thinking about it, after making the population a bit less mobile, I might change the cargo component of the colony module to 50kt so that it at least can still carry 3 million population. It also means that as my small transports can only carry 30 million people instead of 300 million, I will be able to save the racial points I have piled into reproduction bugger, have just realised that I will need to pile those points into reducing maintenance to deal with all the additional transports I will need to ship population about thinking again, the population limit for planets is not based on weight is it? if it is, then by changing the weight, I will be reducing the planetary limitations by a factor of ten!! [ 19 April 2002: Message edited by: Growltigga ] [ 19 April 2002: Message edited by: Growltigga ]</p> |
Re: quick Q on population growth
Hello again,
for the max population per planet, the "mass change" takes no effect. In the planetsize.txt you have the max population per planet set in numbers. Another point to pay atention to: line 66 of the settings.txt says "Population Required to Operate One Facility := 50" so either build your facilities very slow or decrease this value. Sending 3M people to one colony with a hypothetial growthrate of 20% and it takes you 16 turns or years (not quite sure) to have the first facility running http://forum.shrapnelgames.com/images/icons/shock.gif looks like you are into a long game http://forum.shrapnelgames.com/images/icons/icon12.gif have fun Vulture-B |
Re: quick Q on population growth
Actually, they did use the "population to operate each facility" setting in pre-release of standard SEIV. But the original beta testers found it too annoying, so they disabled it.
Tigga - have you looked at PvK's Proportions mod? Sounds like you're trying to do something similar, but maybe less radical... Edit: Reread your post, and you mentioned proportions specifically. Oh well, the question still stands, are you basically attempting to tone down PvK's mod for your own game? [ 19 April 2002: Message edited by: DirectorTsaarx ]</p> |
Re: quick Q on population growth
Tigga - have you looked at PvK's Proportions mod?
DirectorTsaarx, do you know, I havn't even looked at one mod for SEIV in any incarnation. I have not even downloaded any shipsets from the excellent New Age Yards or the Kuat yards. I am not sure I know how and am dead ashamed Sounds like you're trying to do something similar, but maybe less radical Yes, you are right, everything I have heard/read about the Proportions mod indicates that it does what I am playing with albeit more so. I am trying to turn SEIVG into the Starfire computer game I always wanted, but also trying to 'slow' a few things down, such as population transfer to something which is more 'realistic' (if only in my own head) I think renaming components as I have done so far is not going to get me all the way to where I want to be |
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