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strange beheaviour with new components added
I addes some type of new engine called high capacity engine
thats the entry in the relatet tech file Name := High Capacity Engines Group := Applied Science Description := Engines which can store and burn out more supplys Maximum Level := 9 Level Cost := 50000 Start Level := 0 Raise Level := 0 Racial Area := 0 Unique Area := 0 Can Be Removed := True Number of Tech Req := 2 Tech Area Req 1 := Propulsion Tech Level Req 1 := 12 Tech Area Req 2 := Cargo Tech Level Req 2 := 3 for testing purposes i startet a game with high ( means all ) tech avialible and the new comps are all showing and the family stuff is also correct but all comps below the new comp in the list dont show up what means all stellar stuff all weapons armor and cloaking and scanning stuff. whats wrong ? if i put it on the end it works fine but i dont want the engines as the Last stuff ! whats the problem there ? it works fine if i put it as the Last comp but as i sayd without mousewheel working its the pure horror to scroll throug all the stuff. hope someone can help greets construct |
Re: strange beheaviour with new components added
You've just run into the single most common modding problem:
The [ominous voice]Double-Blank Line[/ominous voice] You need exactly one empty line between each component, since SE4 will assume that it has reached the end of the file when it sees more than one blank line. |
Re: strange beheaviour with new components added
thaaankkks duddeeee
i can kiss ya for this i searched about an hour and dint have any clue whats the problem *Grins* so big thanx to thee and all await the new generation of modding *Grin* Star Trek Exploration mod is on its way current Version 0.03b Alpha greets construct |
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