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Observations, Question and Ruminations
Greetings All,
Had the CD fast mailed. Almost couldn't wait for it-1/2 through dloading the demo, decided against (fearing conflicts w/full Version). Package arrived Fri.- glanced and hissed at the sun on Mon.! Won first game against 4 comp. gen. easy- they stayed in their own systems. Small quad. Tried no mods or anything extra as I wanted to see "What she's got" before changing things. Got TDM and a couple more mods from disk, made a folder "Mods" in GEIV folder and each mod in it's own folder in mods. Used the ModLaunchProgram- in its own folder in Mods folder, but can't seem to have it find the mod TDM. I'm sure I'm not doing it right and won't mind trashing the folders I've made to get it right, but just need clarification. The game, and the possibilities for changing it to suit your preference, is awesome. Can't wait to get to design ships and cultures! Are new items allowed to be created as well? And planets- sometimes it seems the description doesn't fit with the pic nor the values. Can this be changed? Also, (Oh No, Not Another Basic Computing Question!!!) how can I tell wich Versions of the game and mods are on the CD? And, besides the ones mentioned above, which mods should I look into- realising that suggestions will be subjective... Thanx in advance for the help- look forward to learning more. http://forum.shrapnelgames.com/images/icons/icon10.gif [ 02 May 2002: Message edited by: Gil Hamilton ]</p> |
Re: Observations, Question and Ruminations
Don't use a folder "Mods" to install the folders of every Mod.
Instead this, copy every folder of every Mod, inside the SE4 folder, and the same with the "SE4 Modlauncher.exe" You should have not problems. |
Re: Observations, Question and Ruminations
M. B.,
That did the trick, though I would liked to have been able to keep the new files separate to avoid confusion in the future. Thank you for your help. [ 02 May 2002: Message edited by: Gil Hamilton ]</p> |
Re: Observations, Question and Ruminations
You CAN use a folder for all your mods, if you want.
Just change your path.txt to Mods\(mod folder name here) instead of (mod folder name here). EDIT: WHOO! It works with the launcher! Just press the add directory button and fill in as needed. Phoenix-D [ 02 May 2002: Message edited by: Phoenix-D ]</p> |
Re: Observations, Question and Ruminations
Heh, glad I have so many people to answer questions about my mod launcher.
Finals for me are only a few weeks away so I'm still finding it hard to get time to check the forums too frequently. |
Re: Observations, Question and Ruminations
Matryx,
Your Launcher utility rocks, but there's one thing that I cannot make work : loading a save directly from the launcher... On a "normal" game when I hit the button I just have the "hourglass" for some seconds then it stops, and does not launch the game... And with a Pbem/PBW game I just can't enter my "player number", the field does not allow any input ! So ? Does the prog only works with "normal" c:\program files\... path ? I've put my SE4 on a d:\strategy folder... http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Observations, Question and Ruminations
I gave an advice... but I learned something new today! Thanks Phoenix-D!
And PDF, I have the same problem than you loading the save files. |
Re: Observations, Question and Ruminations
"So ? Does the prog only works with "normal" c:\program files\... path ? I've put my SE4 on a d:\strategy folder..."
It works with mine fine.. C:\games\Space Empires IV (Gold) Maybe it doesn't like being on the D drive? Phoenix-D |
Re: Observations, Question and Ruminations
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> there's one thing that I cannot make work : loading a save directly from the launcher... <hr></blockquote>We discussed this in another thread somewhere. The Launcher doesn't know how to handle a game without a password. (BTW, Matryx, your suggestion to try entering a single space as the password didn't work, either.)
Also, when you enter your player number, you have to highlight and replace the space in the box. Suggestion for the next Version: have the player number default to '1' instead of that space. |
Re: Observations, Question and Ruminations
Hmm, not sure what the problem with loading savegames is.
Is it for the gold Version or not? if not, send me the savegame and details on the mod requirements/passwords etc and I'll test it myself. If it is, er... well... send me a gold Version and the savegame and I can test it http://forum.shrapnelgames.com/images/icons/icon12.gif Could you e-mail me the details in specific for the game and empires and I'll create a game with the same setup and try to get the launcher to work. In a few days I'll post a new Version of the launcher with the ability to handle no-password empires and numerical-spinner box for the player number instead. Greg@Matryx.org.uk for all e-mails please. One thing to note. If you see the hourglass and no response it means either the player number was incorrect or the password for that player number was incorrect. If you are playing singleplayer your playernumber should most likely be 1. If you have no password, several people (including myself) have reported that using a single space character for the password works. |
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