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new patch ?
Unprecedented tech. support by MM spoiled me. The prospect of a new patch with some exiting new features always gave at least something bright and shiny to look forward in my life http://forum.shrapnelgames.com/images/icons/icon7.gif
Do we hit the end of the road ? There are no new patch requests or bugs reports lately. Did SEIV reached perfection and alas, stagnation ? http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: new patch ?
Huh? The 1.67 patch to SEIVAu has only been
out for three weeks. |
Re: new patch ?
Exactly ! See what I mean ? 3 weeks and still nobody requests new patch. Arghhh.
BTW, are fate shrine fully opperational as promised in 1.67 ? |
Re: new patch ?
Currently I'm testing the patch 1.69.
I have not here the updates, but are only bug fixes and changes to fix possible game abuses that currently the players can do. |
Re: new patch ?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
Unprecedented tech. support by MM spoiled me. The prospect of a new patch with some exiting new features always gave at least something bright and shiny to look forward in my life http://forum.shrapnelgames.com/images/icons/icon7.gif Do we hit the end of the road ? There are no new patch requests or bugs reports lately. Did SEIV reached perfection and alas, stagnation ? http://forum.shrapnelgames.com/images/icons/icon9.gif <hr></blockquote> Stagnation? There are dozens of requested features waiting for the bug fixes to get done. It'll be time to move on to SE V before we reach 'stagnation' in SE IV. |
Re: new patch ?
Could someone please post the history file with Version 1.69?
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Re: new patch ?
Here are:
Version 1.69: 1. Fixed - The Massive Ship Mount stated that you needed a ship size of 1100kT but it should actually be 1200kT. 2. Fixed - Rare Integer Overflow in combat when a planet was attacked. 3. Fixed - There was a way to bypass the Next Player Password dialog. 4. Changed - A ship cannot be retrofitted from a design which does not have a Spaceyard to one that does. 5. Changed - A ship cannot be retrofitted from a design which does not have a Colony Module to one that does. 6. Fixed - Range Check Error when a luck trait tried to prevent a star from exploding. 7. Fixed - Set Players To Computer Control window was setting all ministers off even for human players. Version 1.68: 1. Fixed - Fighters no longer share their supplies with other ships. They will not pool their resources when in a fleet. 2. Fixed - Newly launched fighters in a turn-based game will have no movement. The next turn after they are launched, they will receive full movement. 3. Fixed - AI was not reacting with anger when a planet or system was destroyed. 4. Changed - Increased the number of formation positions from 30 to 100. 5. Fixed - AI was still not always closing to optimum distance for launching seekers against planets. 6. Fixed - Seeker hit on a planet would sometimes not show an explosion even if damage was done. 7. Fixed - AI was not always moving on the first turn of Tactical Combat if it was the first player. 8. Fixed - Planet hit points would not always accurately portray damaged units on the planet as well. |
Re: new patch ?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Master Belisarius:
4. Changed - Increased the number of formation positions from 30 to 100. <hr></blockquote> WOOHOO! One of my pet peeves is fixed!!! |
Re: new patch ?
Thanks Belisarius! http://forum.shrapnelgames.com/images/icons/icon10.gif
But Darn... <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> 2. Fixed - Newly launched fighters in a turn-based game will have no movement. The next turn after they are launched, they will receive full movement. <hr></blockquote> ...There goes my instant fighter swarm system defence! http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: new patch ?
"Fixed - Fighters no longer share their supplies with other ships.
They will not pool their resources when in a fleet." Doh. Phoenix-D |
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