.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   new patch ? (http://forum.shrapnelgames.com/showthread.php?t=5852)

oleg May 2nd, 2002 03:51 PM

new patch ?
 
Unprecedented tech. support by MM spoiled me. The prospect of a new patch with some exiting new features always gave at least something bright and shiny to look forward in my life http://forum.shrapnelgames.com/images/icons/icon7.gif
Do we hit the end of the road ? There are no new patch requests or bugs reports lately. Did SEIV reached perfection and alas, stagnation ? http://forum.shrapnelgames.com/images/icons/icon9.gif

Lord Balzingo May 2nd, 2002 03:56 PM

Re: new patch ?
 
Huh? The 1.67 patch to SEIVAu has only been
out for three weeks.

oleg May 2nd, 2002 04:11 PM

Re: new patch ?
 
Exactly ! See what I mean ? 3 weeks and still nobody requests new patch. Arghhh.

BTW, are fate shrine fully opperational as promised in 1.67 ?

Master Belisarius May 2nd, 2002 04:22 PM

Re: new patch ?
 
Currently I'm testing the patch 1.69.
I have not here the updates, but are only bug fixes and changes to fix possible game abuses that currently the players can do.

Baron Munchausen May 2nd, 2002 09:01 PM

Re: new patch ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
Unprecedented tech. support by MM spoiled me. The prospect of a new patch with some exiting new features always gave at least something bright and shiny to look forward in my life http://forum.shrapnelgames.com/images/icons/icon7.gif
Do we hit the end of the road ? There are no new patch requests or bugs reports lately. Did SEIV reached perfection and alas, stagnation ? http://forum.shrapnelgames.com/images/icons/icon9.gif
<hr></blockquote>

Stagnation? There are dozens of requested features waiting for the bug fixes to get done. It'll be time to move on to SE V before we reach 'stagnation' in SE IV.

Gaurav May 3rd, 2002 04:02 AM

Re: new patch ?
 
Could someone please post the history file with Version 1.69?

Master Belisarius May 3rd, 2002 04:08 AM

Re: new patch ?
 
Here are:

Version 1.69:
1. Fixed - The Massive Ship Mount stated that you needed a ship size of
1100kT but it should actually be 1200kT.
2. Fixed - Rare Integer Overflow in combat when a planet was attacked.
3. Fixed - There was a way to bypass the Next Player Password dialog.
4. Changed - A ship cannot be retrofitted from a design which does not
have a Spaceyard to one that does.
5. Changed - A ship cannot be retrofitted from a design which does not
have a Colony Module to one that does.
6. Fixed - Range Check Error when a luck trait tried to prevent a star
from exploding.
7. Fixed - Set Players To Computer Control window was setting all ministers
off even for human players.

Version 1.68:
1. Fixed - Fighters no longer share their supplies with other ships.
They will not pool their resources when in a fleet.
2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
3. Fixed - AI was not reacting with anger when a planet or system was
destroyed.
4. Changed - Increased the number of formation positions from 30 to 100.
5. Fixed - AI was still not always closing to optimum distance for
launching seekers against planets.
6. Fixed - Seeker hit on a planet would sometimes not show an explosion
even if damage was done.
7. Fixed - AI was not always moving on the first turn of Tactical Combat
if it was the first player.
8. Fixed - Planet hit points would not always accurately portray damaged
units on the planet as well.

Gandalph May 3rd, 2002 04:16 AM

Re: new patch ?
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Master Belisarius:
4. Changed - Increased the number of formation positions from 30 to 100.
<hr></blockquote>

WOOHOO! One of my pet peeves is fixed!!!

Taz-in-Space May 3rd, 2002 04:19 AM

Re: new patch ?
 
Thanks Belisarius! http://forum.shrapnelgames.com/images/icons/icon10.gif

But Darn...

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> 2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.
<hr></blockquote>

...There goes my instant fighter swarm system defence! http://forum.shrapnelgames.com/images/icons/icon9.gif

Phoenix-D May 3rd, 2002 05:23 AM

Re: new patch ?
 
"Fixed - Fighters no longer share their supplies with other ships.
They will not pool their resources when in a fleet."

Doh.

Phoenix-D


All times are GMT -4. The time now is 04:10 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.