.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Next patch requests (http://forum.shrapnelgames.com/showthread.php?t=5871)

Crazy_Dog May 4th, 2002 02:35 PM

Re: Next patch requests
 
ok, my 2 cents.

independent ministers to ships / units.
capability to select all planets / ships in they respective menu and change all to minister controled on / off
possibility to raise the number of ships / units in the game (host or single player)
send order to all ships of class /model x to be upgraded to class / model y
AI must have a history of relations and evolve based in that, because is stupid to offer a treaty one turn and declare war next.
ships with specific cargo capability (fighters / mines / sat) right now can load other type of cargo (must be fixed).
if a ship have a destination and not enough supplies to go, select the nearest supply depot, refuel and stay on course.

[ 04 May 2002: Message edited by: Crazy_Dog ]</p>

Phoenix-D May 4th, 2002 09:30 PM

Re: Next patch requests
 
"ships with specific cargo capability (fighters / mines / sat) right now can load other type of cargo (must be fixed)."

Vote to leave that alone.

Things I'd like to see:
-add descriptions in the components.txt for to-hit modifiers! Too many people still underestimate the wave-motion gun because you can't tell it has a + to hit unless you take it into combat and compare or look in the text file.

PHoenix-D

Taz-in-Space May 4th, 2002 10:26 PM

Re: Next patch requests
 
I just can't resist the urge to jump in on this!!
(Taz's have notoriously low temptation thresholds)

I'd like to see:
COMPONENTS that can store resources
COMPONENTS that can do research/intel functions
TRANSPORTERS that can steal cargo!

Instar May 4th, 2002 11:36 PM

Re: Next patch requests
 
"ships with specific cargo capability (fighters / mines / sat) right now can load other type of cargo (must be fixed)."
Why not? space is space
In the real world, during a recent operation, they removed all the fighters off a Navy carrier and loaded it with choppers and made it a huge chopper carrier, because they were more needed than fighters. Part of a carrier's usefullness is its flexibility, so lets not restrict it overly

Captain Kwok May 5th, 2002 12:43 AM

Re: Next patch requests
 
I was thinking of modding fighter bays to be able to launch both fighters and drones...instead of having two separate launch bays...

Nodachi May 5th, 2002 01:36 AM

Next patch requests
 
The other new patch thread isn't really covering requests, so here goes... http://forum.shrapnelgames.com/images/icons/icon12.gif

Restricted traits in the racial traits file do not work.
Weapon mounts tied to a certain tech.
Weapon mounts able to give an ability.
Weapon mounts can affect range and damage, why not rate of fire?
I'd love to see restricted techs; because you have tech a you can't have tech b.

That's all I can think of off the top of my head. I'm sure there are plenty of others that y'all can think of. http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi

Jourin May 5th, 2002 06:34 AM

Re: Next patch requests
 
I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!

Q May 5th, 2002 07:27 AM

Re: Next patch requests
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Jourin:
I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!<hr></blockquote>

Me too!!!!

Atrocities May 5th, 2002 08:42 AM

Re: Next patch requests
 
1. Wheel Mouse support
2. Ability to add 1 build job to all empty construction ques at one time. Kind of a "Build X facility or ship in all empty Ques" button.
3. Add Quatum Reactor to Tech that can be excluded from the game during game set up.
5. FIX THE FIGHTER BUG! The error that crashes the game when too many fighters/mines/ships/other are used in combat.

Gandalph May 5th, 2002 05:58 PM

Re: Next patch requests
 
I'd like to be able to see colonizable/rock or gas or ice in the planets window.

In the construction queue window, an upgrade facility type would be nice, so you could upgrade all mineral facilities without upgrading everything.

Lastly, I agree with Crazy_Dog that independant ministers for ship and unit construction would be great.


All times are GMT -4. The time now is 02:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.