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-   -   Neural Net and Talisman - a question (http://forum.shrapnelgames.com/showthread.php?t=5919)

jim May 9th, 2002 02:46 AM

Neural Net and Talisman - a question
 
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.

I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)

My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?

Master Belisarius May 9th, 2002 03:19 AM

Re: Neural Net and Talisman - a question
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by jim:
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?<hr></blockquote>
Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less.

oleg May 9th, 2002 02:17 PM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by jim:
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.

I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)

My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?

<font size="2" face="Verdana, Arial">SE IV treat stack of units (weapon platform on planet, stack of satelites, stack of fighters) as one "ship". This is why you need only one RT to get the benefit for all units in stack.

I wonder, why there are no small talismann for fighters ? AFIK, most fighter pilots (just like any person involved in life-threating activities) have some sort of lucky talismanns with them.

Wardad May 9th, 2002 06:47 PM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by Master Belisarius:
Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less.[/QB]
<font size="2" face="Verdana, Arial">??? Please explain ... what your trying to say. ???

Wardad May 9th, 2002 06:53 PM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by jim:
...(One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)...
<font size="2" face="Verdana, Arial">In strategic combat the defender goes first. It took a revision or two before it was fixed. Strategic is how PBW is done. Use the combat replay to check it out.

Tactical, Tactical-Auto, and Simulator is done differently.

Master Belisarius May 9th, 2002 07:18 PM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by Wardad:
Please explain ... what your trying to say. ???
<font size="2" face="Verdana, Arial">I'll try...
Premises:
1) You have a ship with 50% of experience (Legendary).
2) This ship have the Neural Net device.
3) You have a fleet with green ships (without training or experience).
4) All the ships inside the fleet have the Neural Net.

If you join the ship with the 50% of experience to the fleet with green ships, then, at the next turn ALL the ships inside the fleet will have 50% of experience.

Master Belisarius May 9th, 2002 07:21 PM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by Wardad:
In strategic combat the defender goes first. It took a revision or two before it was fixed. Strategic is how PBW is done. Use the combat replay to check it out.
<font size="2" face="Verdana, Arial">I must disagree!
In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot.

[ 09 May 2002, 18:22: Message edited by: Master Belisarius ]

Bman May 9th, 2002 08:01 PM

Re: Neural Net and Talisman - a question
 
Quote:

Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Wardad:
In strategic combat the defender goes first. It took a revision or two before it was fixed. Strategic is how PBW is done. Use the combat replay to check it out.

<font size="2" face="Verdana, Arial">I must disagree!
In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot.
</font><hr /></blockquote><font size="2" face="Verdana, Arial">I believe Wardad was talking about the latest 1.67 Gold.

[ 09 May 2002, 19:03: Message edited by: Bman ]

PvK May 9th, 2002 08:23 PM

Re: Neural Net and Talisman - a question
 
[quote]Originally posted by oleg:
Quote:

Originally posted by jim:
[qb]...
I wonder, why there are no small talismann for fighters ? AFIK, most fighter pilots (just like any person involved in life-threating activities) have some sort of lucky talismanns with them.
<font size="2" face="Verdana, Arial">Just waiting for someone to mod it, although it would be pretty annoyingly powerful, since it would transfer to all fighters in the same tactical group, so even if it were as expensive as it should be (very), then players would be rewarded for building monster fighter stacks... kinda gamey/annoying, IMO.

As for ship neural net, it doesn't train the untrained ships; it just gives them an effective experienced equal to the highest trained still-existing ship in the same fleet. If that ship dies or breaks formation, neural net ships in the same fleet will fall in effective experience to that of the new most experienced in the fleet (tactical group).

PvK

eorg May 9th, 2002 09:41 PM

Re: Neural Net and Talisman - a question
 
Quote:

or breaks formation,
<font size="2" face="Verdana, Arial">i think this should be wrong


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