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Neural Net and Talisman - a question
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.
I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.) My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances? |
Re: Neural Net and Talisman - a question
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by jim:
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?<hr></blockquote> Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less. |
Re: Neural Net and Talisman - a question
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I wonder, why there are no small talismann for fighters ? AFIK, most fighter pilots (just like any person involved in life-threating activities) have some sort of lucky talismanns with them. |
Re: Neural Net and Talisman - a question
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Re: Neural Net and Talisman - a question
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Tactical, Tactical-Auto, and Simulator is done differently. |
Re: Neural Net and Talisman - a question
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Premises: 1) You have a ship with 50% of experience (Legendary). 2) This ship have the Neural Net device. 3) You have a fleet with green ships (without training or experience). 4) All the ships inside the fleet have the Neural Net. If you join the ship with the 50% of experience to the fleet with green ships, then, at the next turn ALL the ships inside the fleet will have 50% of experience. |
Re: Neural Net and Talisman - a question
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In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot. [ 09 May 2002, 18:22: Message edited by: Master Belisarius ] |
Re: Neural Net and Talisman - a question
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In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot.</font><hr /></blockquote><font size="2" face="Verdana, Arial">I believe Wardad was talking about the latest 1.67 Gold. [ 09 May 2002, 19:03: Message edited by: Bman ] |
Re: Neural Net and Talisman - a question
[quote]Originally posted by oleg:
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As for ship neural net, it doesn't train the untrained ships; it just gives them an effective experienced equal to the highest trained still-existing ship in the same fleet. If that ship dies or breaks formation, neural net ships in the same fleet will fall in effective experience to that of the new most experienced in the fleet (tactical group). PvK |
Re: Neural Net and Talisman - a question
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