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Scenario creation.......
I am interested in learning how to create scenarios.....Can anyone help?
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Re: Scenario creation.......
Sadly SEIV does not have Scenario Editor.
The only way is to set up a game with all players as human controlled, bring everything to the point you want the scenario to start from, then save the map. Add descriptions to it (dont remember how, someone else will surely remember). |
Re: Scenario creation.......
Yep, there is not Scenario Maker yet.
however a workaround does exist. I got this a while ago when I asked about it. Below written by dogscoff: It is possible to make scenarios: 1- create your map. Most people prefer to edit a generated map than build one from scratch. 2- Decide what empires you want in the game. You may need to add extra "uber- empires". More on them later. 3- start the game with all players under human control. 4- Play the game, guiding each empire towards the situation you want it to start in (your scenario start point). Research any necessary techs, develop any necessary colonies, make any necessary diplomatic relationships, build any necessary ships. Remember, you can expand each empire as much as you like if it helps you to reach your scenario start point more quickly, because you can always shrink it again afterwards if you want to: You can abandon planets, scrap ships/ facilities, close and re-open warp points (to get rid of diplomatic contacts), but the only thing that can't be undone is research: Once an empire has knowledge of a tech, it will always have that knowledge, so if a race is supposed to start the scenario with basic tech, you must make sure it never gets any knowledge above that level. 5- Number 4 is a long process, but it can be sped up by using the game's cheat codes or by having the different races work together (sharing research, gifting items and resources back and forth.) Uber- empires can also speed things up. 6- You might also need to create an "uber- empire" or two: An uber- empire can be used to shape your scenario: It can do any necessary stellar manipulation work, colonise out any unwanted ruins, build any super-ships or super-colonies to be gifted to lower tech races, and leave minefields and rogue / derelict ships lying around. You can't usually have a normal race do these things because (A) it would take them ages to research the necessary techs and (B) once they have those techs, they can't get rid of them, and you might want them low-tech at your scenario start point. To create an uber- empire, mod the game files before game start so that there is a racial tech tree with massive research, supply and construction bonuses. Create a race with this tech tree. You might also want to give it the same shipset as one of the other races, so that any gifted ships will look "native". To create a derelict ship, just have another empire take out the derelict's enigines in tactical mode, using an engine destroying weapon. Make sure the derelict doesn't have a functioanl repair component. When you're finished with your uber- empire (ie just before your scenario's start point), scrap/ gift all of it's unwanted ships and abandon/ gift all planets. Eliminate any unwanted uber-population on other planets by loading them into transports and hitting "eject cargo". The uber- empire will effectively cease to exist. Ships and units will continue to function but (as long as it has no colonising or ship capture capabilities on it's rogue ships) it will never be able to have any colonies and therefore will be unable to make diplomatic contact with anyone. 7- when you have everything in the right place, run a few non-event turns to clear the message log, then send out any diplomatic Messages to explain the scenario to the human player(s). 8- Put any AI players under AI control. Hit "end turn", "save" and distribute the savegame file as a scenario. Easy huh? There are plenty more hints and tricks, but that's the basics of it. If you want to get fancy, look at the tutorial scenario, and make your own Version of those files. The specialized scenario files only work when the scenario is loaded from the scenario button, not the load game button, so it will only work well for singleplayer or hotseat games that are played using sequential turns. |
Re: Scenario creation.......
Cheat codes?
CHEAT codes?? CHEAT CODES??? AAAAAHHHHHH, nooooooo!!!! Are you serious? What an utter disappointment, to discover that SE4 has those :\ |
Re: Scenario creation.......
Yep, It has them, but don't worry...you have to turn them on upon game setup! http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Scenario creation.......
OffTopic, but...
Cheat Codes in this game are surprisingly different from most because the do NOT give your ships invulnurability or anything else. Those are just to not lose that god damn good game because of a single mistake. Never used them though.. Now a response to something posted by Taz: The best way to create such an Uber-race is to do the specialized tech tree, start a new game on max tech and then save the empire. Then when added it will have full tech right on. Correct me if im wrong. |
Re: Scenario creation.......
"Correct me if im wrong."
You're wrong. Fortunatetly (would be really easy to cheat if that was the case) Phoenix-D |
Re: Scenario creation.......
well... just tested it, so bad... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Scenario creation.......
Also note that the cheat codes, which are listed in Appendix C of the Gold manual, only work if you enable them on the Set-Up screen when you create the game.
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Re: Scenario creation.......
"well... just tested it, so bad..."
if you mean you tested it and it worked.. look again. Because you'll be able to SEE the ships, but not build them. Not until you get the tech used. Phoenix-D |
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