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SE:IV Platinum Edition (voting topic)
There have been many many good ideas presented in the “Next Patch Request” thread, and I’d love to see most if not all implemented in yet another update. However it is unlikely that all of them could be implemented in anything short of SE:V, thus my tongue in cheek reference to SE:IV Platinum. I’ve summarized most of the ideas from the thread as follows. I’d like everyone’s opinion on what changes would make SE:IV, the greatest 4X space game to date, even better. The items with the most weighted votes, who knows, may even make their way into the next update…
So, I ask you this – If you could ask Aaron directly and personally (over a coffee say) to change any FIVE things about SE:IV, what would they be? Here are the rules, because I’d like us to be somewhat realistic about what the man could do and because I’m going to sum this all up and give you back the cumulative opinion of this community. Each voter gets a total of 5 votes, you can apply them anyway you want to the following 30 suggestions produced in the thread (plus mine http://forum.shrapnelgames.com/images/icons/icon12.gif ). If you really like a particular item, feel free to assign several of your 5 votes to it! And please, no fractions or decimals http://forum.shrapnelgames.com/images/icons/icon7.gif So here are your big ideas by Category Ships, Components and Facilities: 1.Components that do research/intel functions 2.Security Components that help protect ship from intelligence attacks 3.Jammers working to block viewing ship in tactical combat as well 4.Drones with “move to” orders 5.Transporters to steal/destroy cargo and or supplies Modding: 6.Option to not need star for some types of constructed planet 7.More “Damage Only” categories 8.Introduce “Damage Only” by family number(s) 9.Get restricted traits working 10.Increase max # of move points (255 curr.) to eliminate range check error 11.Stackable Combat Movement bonuses (afterburners) 12.“Yes I’d like Aaron to do one of the following, of his choosing” a)Give sats up to one movement/combat turn b)spread sats out around planet instead of same corner c)make sats and bases move in orbit by moving one space around planet every X combat turns Diplomacy and AI: 13.Introduce anger modifiers for the use of certain components or facilities 14.Introduce race specific anger modifiers (i.e. blood feuds) 15.When AI or human agrees to “declare war” on another alien race, make it so the declaration goes into effect immediately for a certain number of turns 16.Teach AI to utilize captured populations (on planets with correct atmosphere) 17.Introduce “just out of enemy range” and “in and out of enemy range” to AI combat tactics. 18.Current relationship modifies infiltration factor for intelligence projects Map Editor: 19.Be able to add ships etc. during map making process 20.Make monsters (and derelict ships) that attack (or can be salvaged by) players & AI 21.Editable galaxy options, ie # of arms, # of black holes, etc. 22.“system randomizer” option that lets the author select one of several classes of system, that the editor then makes (ie. trinary star system, asteroids only, etc) 23.Add more Warp Point types (delayed transit time, war points that collapse after X turns (player made?), periodic warp points that open and close) Other: 24.Racial points used to buy starting technologies 25.Button to select ALL ships of a class be upgraded to another class 26.Ships auto-resupply if running low en route to another destination (if resupply base is within say 3 spaces anywhere along the route) 27.A supply transfer window for ship and fleets. 28.Race Experience Points to do something 29.Wheel Mouse Support And finally, number 30... ...More Killer Attack Squirrels /Edit in proof: 31 Individual ministers for unit and vehicle construction 32 Unit construction in the facilities building cue. 33 an "ADD TO ALL EMPTY QUES" button, lets you add a particular item to any empty ques for all your planets. /End Edit I did my best to repressent each idea clearly, but if you have any questions as to what the heck a Category is about, just jump over to the thread entitled "Next Patch Requests" My votes are as follows 3 votes for #8 1 vote for #1 1 vote for #12 [ May 13, 2002, 11:20 PM: Message edited by: jimbob ] |
Re: SE:IV Platinum Edition (voting topic)
3 votes for #16
1 vote for #26 1 vote for #29 |
Re: SE:IV Platinum Edition (voting topic)
Jimbob,
Nicejob, but you left out two of my pet peeves. Individual ministers for unit and vehicle construction and unit construction in facility build cue(making it possible to build WP's before facilities). |
Re: SE:IV Platinum Edition (voting topic)
1 for 1
2 for 20 1 for 4 1 for 21 and 10 for 30 http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE:IV Platinum Edition (voting topic)
3 votes for #22
1 vote for #5 1 vote for #1 OT: Woohoo! The Posts are no longer in those annoying tiny windows when making a reply! |
Re: SE:IV Platinum Edition (voting topic)
My votes: 2, 6, 12, 22, 24
Nice thread Jimbob. Of course It took me a few minutes af looking before I realized there was no actual poll to vote in. With that new feature on the forum I was execting to find one. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
Re: SE:IV Platinum Edition (voting topic)
Nice job compiling the thread Jimbob. Here's my votes:
2 votes for #12, 1 vote for #20, 2 votes for #21. Keep up the good work. |
Re: SE:IV Platinum Edition (voting topic)
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So, items following the combat rodents are 31 Individual ministers for unit and vehicle construction 32 Unit construction in the facilities building cue. I've also added these to the original posting. Edit: Geo, how smart do you think I am? As soon as I saw "how many questions" I went back to the tried and true method http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 13, 2002, 11:04 PM: Message edited by: jimbob ] |
Re: SE:IV Platinum Edition (voting topic)
I vote for all of them...
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Re: SE:IV Platinum Edition (voting topic)
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33. an "ADD TO ALL EMPTY QUES" button, lets you add a particular item to any empty ques for all your planets. [ May 13, 2002, 11:28 PM: Message edited by: Atrocities ] |
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