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Hypermaze and FTL
sj ftl dont work on my comp!Hypermaze where is it
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Re: Hypermaze and FTL
I didn't make the hypermaze, so I don't know.
I just downloaded the map file I posted, and it works for me under Gold patch 1. One thing for sure is that AIs will be totally confused due to the plethora of warppoints. When I posted it, I commented that it was for Humans only. In fact, even your ship captain AIs will be confused when given large-scale orders. All of the orders you give them must be line-of-sight orders. Everything they are told to do must be inside the system that they will be in. You cannot tell a ship in starsystem A to attack a ship in starsystem B. Your captain will be unable to decide wich warppoints to use to get to starsystem B. Instead order the ship to "move to coordinates (0,6) in System A, Warp, Seek after ship S" |
Re: Hypermaze and FTL
oh i see nm btw you replied to my email i think i accidently deleted it what id it say
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Re: Hypermaze and FTL
IIRC, it was about the ground combat mod.
I said that the Neobuilder(Status: http://imagemodserver.mine.nu/status.gif ) I wrote a while back would do a lot of what you wanted. (Eg: it already defaults to use the pop images as infantry pics) However, it would be much easier to change your vehiclesize.txt to refer to the proper images, rather than changing the images to match the original data files. EDIT: Uploaded and updated link to the newest neobuilder file. PS: I also would have mentioned that a shrapnel message would reach me faster than email. [ May 14, 2002, 09:03 PM: Message edited by: Suicide Junkie ] |
Re: Hypermaze and FTL
If you mean my Hypermaze mod, the pre-Gold Versions are in the Mod Archives at the link in my sig, and the Gold Versions are on the Gold CD.
The "Lite" Versions are a lot smaller, because they don't use the background .bmp files that I made for the "full" Versions. |
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