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-   -   Planetary Invasion (http://forum.shrapnelgames.com/showthread.php?t=6015)

Lord Kodos May 19th, 2002 04:27 AM

Planetary Invasion
 
Well the PI mod is about 30% done it should be finised soon i need only a few more pics before i can begin on the data.Of course V1.O.O is just the bare minimum dealing with an terrestial planet later Versions have campaigns,Different planet types and much more.

Lord Kodos May 20th, 2002 01:22 AM

Re: Planetary Invasion
 
Basicly all i need now is some more pics mostly mountains,swamps and wate, and i am done.But again my first release is more of a beta as most the features arent in it like different planet types and campaigns etc etc

Lord Kodos June 3rd, 2002 10:42 PM

Re: Planetary Invasion
 
Hmm.Can i make a component with a negative size or a negative speed bonus?

Suicide Junkie June 3rd, 2002 11:42 PM

Re: Planetary Invasion
 
Negative size would crash.

Negative movement bonus would cause RCEs if, at any point, the final speed of the vessel would be negative.

Lord Kodos June 4th, 2002 12:12 AM

Re: Planetary Invasion
 
okay.The ship wont be negetive spered though.The idea behind it is that some of the Combat Suits for your Infantry can enhance attack and defense but slow down movement.Also backpacks where supposed to increase the size of the infantrymen to allow an extran 1 handed weapon.And some Combat Suits had similer effects.In this mod Supplies represent severel things.In infantry it represents Ammo and Rations.In Vehicles it represents Ammo and Fuel.Cargo hmm there are some things you can carry around.An infantry can carry a turret.Also vehicles can lay minefields.A basic infantry squad(Five Men) is ten KT so you know.vehicles have the same sizes as troops from the normal se4.Im currently just about done with nearly everything for the 1.0.0 release.Now i just need to do the components,and make the warp images as well as fix some typos.


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