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Missile ships with PD
In my latest game i've noticed an interesting thing.
My poor TechnoLogic AI is not programmed well enough, so it has Cruisers (!) with lvl.5 DUC, lvl.2 PDC and lvl.1 CSM. Now it was fighting the Pyrochette (both were AI). When i;ve turned the control to myself to see whats up i've noticed an interesting thing. Enemy ships were all using lvl.5 CSM. Now there are three attack ship designs in the list - two with lvl.1 CSM and one with planetary napalm ( <- i realy like that thing). Now when i tested the designs against the enemy in the simulator i've noticed an interesting thing. When my ships did not have any seekers on them, the AI played nice - shoot their missiles and ran away from my fire range. BUT! When i tested the ships with lvl.1 CSM i've noticed a strange occurence. Enemy was on DEFENSE place. So he fired first. Then my ships fired their pathetic missiles. THE FIRST ENEMY SHIP TO TAKE TURN WENT TOWARD MY SHIPS JUST TO SHOOT THE MISSILE! it was dead after that. Two others died the same way. now is that a glitch or what? |
Re: Missile ships with PD
Meaning an actual use of low-level seekers.
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Re: Missile ships with PD
It is probably because his strategy was set with "target seekers" to TRUE - this has the effect of making ships with PD charge after any enemy missiles in the battle, which can lead to very unsound maneuvers. I lost a few cruisers learning this.
PvK |
Re: Missile ships with PD
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I assume that with target seekers off, the PDCs will still fire at seekers as they come into range, the ships just won't chase after them. Right? |
Re: Missile ships with PD
For all of you AI modders, try to fix that because this adds another realy weak spot in AI tactics.
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Re: Missile ships with PD
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PvK |
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