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Rollo - monster observation.
Rollo - I have started a game on the devnullmod and I have taken the Monsters as my race. I let the design minister on so the designs would be those that the AI would build.
Well I noticed that the design minister created base spaceyard designs WITHOUT A SPACEYARD! Yep, neither the monster spaceyard OR the normal spaceyard was on the design. IS this a bug in the AI or is there some other reason the AI would do this? Made no sense to my limited human brain. Thought you ought to know. |
Re: Rollo - monster observation.
Taz,
thanks for the heads up. It's not a bug, though. It is intentional. The reason I used the base space yard type for the monster-cloak bases is that the AI distributes them better between the monster home planets. When I used the defense base type, I found that the AI would sometimes concentrate them on one homeworld and other homeworlds were left uncloaked. So it is just a game mechanic thing. Doesn't have to make sense as long as it works http://forum.shrapnelgames.com/images/icons/icon12.gif . The monster space yard component is a leftover from the testing stage of the mod. I decided to leave space yard ships and bases out. Oh, and believe me when you are playing against the monsters, you will be very thankful that they can only crank out one baby per turn http://forum.shrapnelgames.com/images/icons/icon7.gif . Rollo edit: typos [ May 20, 2002, 09:40: Message edited by: Rollo ] |
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