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-   -   Generic AI sets (http://forum.shrapnelgames.com/showthread.php?t=6032)

Markavian May 20th, 2002 07:13 PM

Generic AI sets
 
I have a ton of races which need their AI updating to SE4 Gold compatability.

I need a generic set of AI files that can be amputated into existing races. For this, at least 10 different AI sets, from which different parts can be used.

e.g: Temporal generic AI, Agressive AI parts, Defensive AI parts, Organic generic AI, etc.

These AI sets would then be stuck together with instructions to create an 'AI Starter Pack' for new racestyles.. or in my case for upgrading existing AI.

Can anyone help supply one or more generic sets for this worthy cause?
Even better: anyone want to take control of this project?

I'll be hosting the AI set on my site: http://universalshipyards.tripod.com along with a long list of ALL the fleets that need their AI upgrading. I need the generic set of AIs first before I can do this though.

Thanks for any help people can give.
Contact me at: markis.brachel@ntlworld.com

- John Beech
http://universalshipyards.tripod.com

Taera May 20th, 2002 08:39 PM

Re: Generic AI sets
 
Yes, there are plenty of great races at the USy that are simply not displayed because of lack of AI scripts. Good example would be the United Flora empire, my most favorite by graphics but sadly lacking any AI to play with.

Wardad May 20th, 2002 10:54 PM

Re: Generic AI sets
 
Does anyone have a DOG shipset?

pathfinder May 21st, 2002 12:51 AM

Re: Generic AI sets
 
hmmmm.....dog ships....maybe, if I get time I could try...

as for the AI....me no great AI wizard but I know the basics...general AI no biggy but racial trait ones could be a bit of work, especially reasearch and designcreation...

oleg May 21st, 2002 01:39 AM

Re: Generic AI sets
 
I was looking for nice shipset to play with AI for Proportions. Could I use one ?
Yes, it would be completely incompetiable with standard SE, but it could be inclided in next Proportions mod.

PDF May 21st, 2002 12:41 PM

Re: Generic AI sets
 
John,
If these races have pre Gold AIs, xhy not rather just patch them to Gold ? They will then keep their previous "behaviour".

The process is tedious if done by hand (copy/paste chunks of data) but quite fast anyway (I did 10 of them for B5 mod in say 20 minutes...), and a just graduated (or even ungraduate) programmer could automatize that - I'm just out of time and tools for this http://forum.shrapnelgames.com/images/icons/shock.gif but can make some manual tweaking.

Markavian May 21st, 2002 03:43 PM

Re: Generic AI sets
 
Erm, no.

I have shipsets which were made before SE4 was released. Ones which have the AI state of an amoeba...

For the benifit of other people, I want a generic AI set! Lets see.. 24ish fleets on my site, half without se4 Gold ai.. and then I've got 100 zipfiles, of various Versions of fleets uploaded.. No, I won't be sorting them out anytime soon. They need completely scratch built AI sets..

I thought it'd be easier if there was a generic library of races AIs that could be made. Then I could leave the AI creation to site visitors, and credit them with making the AI for existing fleets. . . and everyone wins.

So whos can help?

I need 'An AI Set'. Simply text files which have been genericfied, and then labelled as 'Organic'.

Andrés May 21st, 2002 04:17 PM

Re: Generic AI sets
 
Why don't you copy AI from original shipsets such as Xi'Chung for organic and Phong for crystalline.

Alpha Kodiak May 21st, 2002 06:21 PM

Re: Generic AI sets
 
Seems like what is needed is are two Groups of files. One group would be sets of research/design/construction and possibly settings files for different race types (organic/psychic/normal/etc.) The other group would handle political characteristics and be made up of the politics/anger and maybe the general file (minus descriptions). The second set would give you flexibility for friendly or hostile, aggressive or not so aggressive, etc.

I can try to put together some sets of the first group fairly easily (I think I have all of them but temporal pretty much set up already). The politics side is much more difficult for me. If someone is a politics master maybe they can volunteer to put some of those together.

Markavian May 21st, 2002 07:04 PM

Re: Generic AI sets
 
Thats the spirit!

Yes, construction on one side, politics on the other..

If you could produce some examples of these, and pass them around, we could work on simple instructions on 'How to create an AI'.. http://forum.shrapnelgames.com/images/icons/icon7.gif


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