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-   -   Q about VehicleSize.txt (http://forum.shrapnelgames.com/showthread.php?t=6116)

Lemmy May 27th, 2002 08:07 PM

Q about VehicleSize.txt
 
at the start of the file there's this section:
Quote:

Requirement X Type:
Specific Component - Must have, Specific Component - Cannot have, General Type - Have exactly,
General Type - Cannot have, General Type - Min Percent, General Type - Max Percent,
General Type - Min Amount, General Type - Max Amount, Custom Group - Cannot have,
Custom Group - Have exactly, Custom Group - Min Percent, Custom Group - Max Percent,
Custom Group - Min Amount, Custom Group - Max Amount, Ability - Cannot have,
Ability - Have exactly, Ability - Min Percent, Ability - Max Percent,
Ability - Min Amount, Ability - Max Amount
<font size="2" face="Verdana, Helvetica, sans-serif">and each vehiclesize has this section:
Quote:

Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 99
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
<font size="2" face="Verdana, Helvetica, sans-serif">is it possinle to add more fields, like:
Requirement Min Stellar Manipulation := 5

Phoenix-D May 27th, 2002 08:33 PM

Re: Q about VehicleSize.txt
 
No..IIRC most of the restrictions don't work. They were planned but not actually implimented, and what you're seeing is leftover comments.

Phoenix-D

Gandalph May 27th, 2002 08:35 PM

Re: Q about VehicleSize.txt
 
I know you can do that in the xxx_AI_DesignCreation.txt file with this:
Num Must Have At Least 1 Ability := 0
Must Have Ability 1 :=

I'm not sure about the vehiclesize.text as it's been sometime since I fooled with that file.


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