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-   -   Deathstalker's Mount Mod- Gold 1.1 Update (http://forum.shrapnelgames.com/showthread.php?t=6150)

Deathstalker May 30th, 2002 11:03 PM

Deathstalker\'s Mount Mod- Gold 1.1 Update
 
I have uploaded a new verion of the Mount Mod into the Data section of the Modd uploads. New Version has re-tweaked mounts and several new additions.

New: Engine Mounts (less fuel used) for both Ships and Drones.
Overloaded Weapons Mount.
Drone Mounts (Large, ER, and Pulsed).
Miniturized Weapons Mount.
Re-Balanced Mini-Mounts.
'Next Gen' Weapon Mounts (less supplies used).

Well, go take a look!! http://forum.shrapnelgames.com/images/icons/icon7.gif

Questions/Comments/Suggestions/Etc. Post me here or email. As always, if you are looking to borrow/merge any of my mounts into your own modds for posting here/other places you are welcome to do so, just ask and give credit where credit is due.

[ May 30, 2002, 22:04: Message edited by: Deathstalker ]

Fyron May 31st, 2002 05:38 AM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Finally man! I've been waiting a while for this. http://forum.shrapnelgames.com/images/icons/icon7.gif

Taz-in-Space May 31st, 2002 05:49 AM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Oh Boy! New Toys! (and it not even my birthday)

Pardon Me.. Out of the way... I'm first in line... http://forum.shrapnelgames.com/images/icons/icon12.gif

Deathstalker May 31st, 2002 06:42 AM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Ummm...excited guys http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks for the replys (and sorry it did take so long to get back to modding......onward to restoring the D-Mod...eventually http://forum.shrapnelgames.com/image...s/rolleyes.gif )

Let me know what you think of the new Version of the Mount Mod (good/bad/ugly...suggestions). I can personally see the Engine Mounts getting a LOT of use, as well as the Hardened Component to protect vs. Ionic weapons, just a shame we can't 'stack' mounts. (hint, hint MM http://forum.shrapnelgames.com/image...s/rolleyes.gif )

[ May 31, 2002, 05:45: Message edited by: Deathstalker ]

Fyron May 31st, 2002 06:55 AM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Well, I like to see those mods that I have made even a small contribution to be kept current. http://forum.shrapnelgames.com/images/icons/icon7.gif

Tenryu May 31st, 2002 12:56 PM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Deathstalker,
I like this sort of stuff. I did someting like this Last year for myself with the hardened/armored components, but I scrapped it because I thought it would cause problems with the AIs. You could get some HUGE armors, organic, ouch, and I was afraid the mounting of 150% upsized components would cause the AI to 'squeeze out' some semi-critical components during design or otherwise cause it to make some odd designs.

It might also screw the AI from building a ringworld/sphereworld as if it for some reason decides to 'armor' the components they won't fit on anything. Of course, who cares here maybe, as I've never even built one myself let alone seen an AI do it.

Just wondering if you'd had any problems like I outlined?

Deathstalker May 31st, 2002 03:47 PM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Tenryu,

I did have problems at first (all AI ships came out with hardened everything) but figured a way out of the situation. As far as the CompEnhancement.txt goes the AI will take the mount furthest down the list and the mount that is the largest vs. the kt of the ship. So basicly I made the 'Hardened Component' mount have a requirement of 0kt for ship size, and then made a new 'Normal Component' mount directly below it requiring 80kt (Sat size) minimum size, so the AI will always use the Normal Component. If there were 70kt ships they would use the Hardened Comp. So basicly I kept the Mounts that would really screw up the AI (Spinal mounts, Hardened Mounts, Miniturized Component Mounts, etc) out of AI reach by forcing them to use 'Normal' size mounts. This way all the really fun mounts can be used by Humans (PBW http://forum.shrapnelgames.com/images/icons/icon10.gif ) but Mounts the AI is ok to use it still will and in a certian order.

I also forced the AI to use certain mounts vs. ship sizes. It will use Light Mounts for Escorts, Normal for Frigates, ER for Destroyers, Large for LC, Pulsed for Cruisers, Heavy for BS and up, Massive for Dreadnought, and High Energy Focus for Baseships. The MiniMissile Mount (70% size missile launchers, full damage) is set for use on all AI ships up to Dreadnought.

Longwinded explanation but I hope it helped. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 31, 2002, 14:48: Message edited by: Deathstalker ]

zen. May 31st, 2002 04:19 PM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Quote:

Oh Boy! New Toys! (and it not even my birthday)
<font size="2" face="Verdana, Helvetica, sans-serif">Yay! New Toys and it IS my birthday! http://forum.shrapnelgames.com/images/icons/icon10.gif Can't wait to get to 'em, Deathstalker!

zen

Tenryu May 31st, 2002 05:06 PM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Ah!! OK! Thanks. Understand now. http://forum.shrapnelgames.com/images/icons/icon7.gif

mottlee May 31st, 2002 05:16 PM

Re: Deathstalker\'s Mount Mod- Gold 1.1 Update
 
Is there an explanition as to where to put this?

(Duh the brain dead) http://forum.shrapnelgames.com/image...s/rolleyes.gif


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