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-   -   Galactic War (http://forum.shrapnelgames.com/showthread.php?t=6155)

Lord Kodos May 31st, 2002 02:26 AM

Galactic War
 
Uhh heres the GW thread so post any ideas for how large a fleet should be as well as other things go here!

Lord Kodos May 31st, 2002 04:07 AM

Re: Galactic War
 
Well the Mantid-Watcher war is added in scenarios hoooray! uhh riggght

i need an image for a standerd soler system lol.
Also Warp Point manip is no longer there as no ship in this mod at least has enough energy to close a Wormhole.All ships gravitate towards a galaxies sector because naturelly thepower of that many suns is awesome.

Lord Kodos May 31st, 2002 09:46 PM

Re: Galactic War
 
bump

Lord Kodos June 1st, 2002 12:12 AM

Re: Galactic War
 
Okay some changes.The only components a Fleet Tyoe ship has it the fleet type and size comp.
Also the planets are no longer systems but are instead sectors,they represent one entire SE map.I still need suggestions anyone care to help

Lord Kodos June 1st, 2002 03:28 AM

Re: Galactic War
 
Cmon people as soon as i get the sizes done the mod is about 40% complete.Anyhow as you know all my mods that change the game are included with the OM in extras.Also of a side note i do do request mods,well it depends on the idea if i like it sure if i cant,or its too not to my tastes i wont so send suggestions away!

Lord Kodos June 1st, 2002 09:04 PM

Re: Galactic War
 
::BUMP::
cmon without sizes i cannot proceed.

Skulky June 1st, 2002 10:26 PM

Re: Galactic War
 
I might be interested if i had any idea what this was.....

And a little promo for my still prototype scenario idea. I will make it using gold or standard depending on a survey yet to be created. It will be a cold war type game, the first one will be using normal tech and such and just have an interesting starting point. It woudl probably be in a small galaxy cause all i want is a chance to get some practice at scen making.

The second one would have a modded tech tree to represent a focused period of time (smaller value increases at high research costs) and woudl better reflect the cold war atmosphere i woudl try to create. I woudl also try to host it on PBW and if the guy from Legacy of Ancients would ever get back to me on how he plans on adding special DM type events that he woudl control i coudl do all sorts of cool intel ops that are beyond the hard coded options.

Very very prototypish now. but anyway just wondering whats up wiht this GM thing?

Lord Kodos June 1st, 2002 10:33 PM

Re: Galactic War
 
GW is a mod that converts the scale of se4.It turns the map into the universe and systems to galaxies.I need an idea for the size in KT of a fleet.Also i need to know what planets should be,i think maybe about a group of 1000 stars,also they would need a size

mac5732 June 1st, 2002 10:42 PM

Re: Galactic War
 
In regards to sizes, probably the best way would be to experiment starting with the smallest in relation to the game, working up towards the largest and seeing what works the best, this is probably the best way, I know its time consuming but its probably the most effective...

PS. Your entitled to one free Pepsi at the Cantina, but don't order a pizza if the Gryphin is around.....

just some ideas mac

Lord Kodos June 1st, 2002 11:24 PM

Re: Galactic War
 
okay lol.Also again what should planets represent for realisim obviously a cluster of stars but how many?Maybe make each planet equel to the size of an SE4 map and put one in each and every sector of each galaxy that way its realisitic and can be used for large wars in my rp community as well as hadrians because i think the Neoverse had a scale similer to this.


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